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aristocratos edited this page Sep 27, 2026 · 1 revision

🇷🇺 Русская версия

Why does the server shut down by itself?

That's by design. The mod generates a map, saves it, renders the preview and shuts the server down, so it's for a generation server only. Your players play on a separate live server that loads the finished .map: see Using the map on a live server.

Do I need Oxide or Carbon?

No. The mod runs through Harmony, which is already built into the Rust dedicated server. The generated map works on any live server, with or without Oxide/Carbon. CustomGenerator.Server.dll for IO doesn't need them either.

Can I generate on the machine where my live server runs?

Yes. The launcher runs the generation server on its own ports (28915–28919) with a temporary identity, so it doesn't clash with the live server. But it needs a separate copy of the server: it refuses to generate from a folder whose server is running.

Does the same seed give the same map?

With the same seed, the same config and the same Rust version, yes, custom monument spots included. A config change or a Rust update gives a different map.

How long does a generation take?

A 4000 map takes about 5–10 minutes, plus about a minute for the preview. Map Image → Enabled: false skips the preview. Bigger maps and more monuments take longer.

Can I make a map larger than 6000?

The mod can generate it, but the Rust client doesn't support such sizes: players see a 6000 map with monuments and prefabs floating in the air. Stay at 6000 or below.

Can I edit the generated map in RustEdit?

Yes, it's a regular .map. If your monuments have IO, check after re-saving that the live server log still shows [CGen Server] IO: ... entities found: keeping the mod's IO data through a RustEdit re-save isn't tested yet.

Why does the generation server start faster than usual?

The mod turns off the AI navigation mesh (AiManager.nav_disable): a map generation doesn't need it, and building it takes a long time on start. This is one more reason not to keep CustomGenerator.dll on a live server: NPCs wouldn't be able to move.

What happens after a Rust update?

New monument groups are added to the config by themselves, the ones you edited are kept (see Monuments). If a generation fails after an update, check Releases for a new version and report it in Discord.

Does it work on Linux?

The launcher is Windows only. Running the mod by hand on a Linux server hasn't been tested yet.

Can I use it on a server that makes money?

Yes: VIP, donations and so on are fine. What isn't allowed is selling the mod itself, or a paid product or service built mostly on it (for example, paid map generation with this mod). Details: LICENSE.

My question isn't here

Look at Troubleshooting or ask in Discord.

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