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FAQ
That's by design. The mod generates a map, saves it, renders the preview and shuts the server down, so it's for a generation server only. Your players play on a separate live server that loads the finished .map: see Using the map on a live server.
No. The mod runs through Harmony, which is already built into the Rust dedicated server. The generated map works on any live server, with or without Oxide/Carbon. CustomGenerator.Server.dll for IO doesn't need them either.
Yes. The launcher runs the generation server on its own ports (28915–28919) with a temporary identity, so it doesn't clash with the live server. But it needs a separate copy of the server: it refuses to generate from a folder whose server is running.
With the same seed, the same config and the same Rust version, yes, custom monument spots included. A config change or a Rust update gives a different map.
A 4000 map takes about 5–10 minutes, plus about a minute for the preview. Map Image → Enabled: false skips the preview. Bigger maps and more monuments take longer.
The mod can generate it, but the Rust client doesn't support such sizes: players see a 6000 map with monuments and prefabs floating in the air. Stay at 6000 or below.
Yes, it's a regular .map. If your monuments have IO, check after re-saving that the live server log still shows [CGen Server] IO: ... entities found: keeping the mod's IO data through a RustEdit re-save isn't tested yet.
The mod turns off the AI navigation mesh (AiManager.nav_disable): a map generation doesn't need it, and building it takes a long time on start. This is one more reason not to keep CustomGenerator.dll on a live server: NPCs wouldn't be able to move.
New monument groups are added to the config by themselves, the ones you edited are kept (see Monuments). If a generation fails after an update, check Releases for a new version and report it in Discord.
The launcher is Windows only. Running the mod by hand on a Linux server hasn't been tested yet.
Yes: VIP, donations and so on are fine. What isn't allowed is selling the mod itself, or a paid product or service built mostly on it (for example, paid map generation with this mod). Details: LICENSE.
Look at Troubleshooting or ask in Discord.