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Combat information
The system is integrated with the Year Zero Combat module to configure the initiative as per rules.
Attacks should be configured on the Items (Powers most commonly) with Roll Attack Automation, which will give you the fields required to configure the attack, like damage, range, conditions to apply, etc.
Invincible has a decision branch for the combat that is not fully implemented, as each table can interpret those rules a little bit different.
However, to allow cases where an Active Effect gives bonuses to the Dodge and Block action, we have those buttons on the character sheet. Block is on the Fighting attribute, while Dodge is on the Agility attribute.
Warning
Even when you use the Block or Dodge buttons, the system will not do the process of reducing the original attack successes, as defined per rules. In that case, you will need to do that manually. The same happens for the stunts applied, as the Block/Dodge may reduce the number of Stunts available to the attacker.
It is quite common to have an armour that will give you protection and reduce the damage. To do that, you can simply get any item and apply an active effect on it!
bonus.armorProtection is the field you need to use to set the protection.
Whenever an attack happens, the system presents a button to apply the damage. Keep in mind that if you do that, it will automatically reduces the protection from the damage being applied.
To apply the damage, select the tokens you want to apply, and click on the Apply Damage button.
In the case below, it will apply 3 damage to all tokens, reducing their protection individually.
To avoid problems, only the GM will see this button and will be able to apply the damage.
When you apply the damage via the chat button, the system will check for Critical Injuries automatically. More information on the Critical Injury page.
Warning
If the attacked character did a Dodge or Block action, the damage value may be wrong. The system does not handle them automatically. Please, be aware of that when using the Apply Damage.