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Dice rolling, Pushing and Stress

Cussa Mitre edited this page Jul 18, 2026 · 3 revisions

The Invincible system is integrated with the Year Zero Dice Roll library. It calculates the succeses for every 6, and automatically applies stress when you push a roll.

The sheets are automated to roll the dice automatically. Whenever you click on an attribute or a power that has an Automation that has a roll, it will present to you the Roll Dialog, where you can see the information and add more bonuses or penalties before the roll. The system is already integrated with the Active Effect and will show you which items (powers, talents, drawbacks, equipments) are giving you bonuses. In the case below, for example, the character has the I know how to hit Talent, which gives +2 to Fighting rolls.

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When the roll is executed, a chat message will present the information. Opening the dice information will show what dice were used for the roll, including the items that gave some bonus.

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Bypass the Roll Dialog

If you click on the buttons while pressing Shift, the Roll Dialog will not be presented to you, making automatically the roll.

Rolling direct from Chat

But you can, in some cases, want to roll that without a relation to power or an item. You are able to do that by using the chat command /r Xdb, where X is the number of dice you want to roll. The system will automatically calculate the number of successes for you.

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If you press the Push button, the system will automatically push the roll, keeping any 1 or 6 dice, and rolling the rest, updating the result. Keep in mind that, as defined on the rules, any 1 rolled will be converted to stress and reduce the character resolve.

Stress is auto-applied in actor's rolls when the player decides to push it.

Keep in mind that you use the /r Xd6 chat command, the system will interpreted you want to roll X d6 and sum their values.

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Push

In some cases, you can have a power that will increase the max number of pushes you can have.

If you want to do that for a single attribute, you can define an active effect with the following property:

Attribute Key Change Mode Value
system.maxPush.[attribute] Add Number of Pushes (2, for example)
Attributes
Attribute
fighting
agility
strength
reason
intuition
presence

Source: CONFIG.INVINCIBLE.ACTOR.ATTRIBUTE

Setting a Push value for all rolls to zero

Attribute Key Change Mode Value
system.maxPush.all Add 0

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