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Engines

kurogedelic edited this page Oct 13, 2026 · 1 revision

Engines

In the order the device lists them:

  • ANALOG: virtual analog; two oscillators (WAVE SYNC: the second hard-synced to the first; SUB: a square an octave down), noise, drive, a resonant filter: low-pass, band-pass or high-pass (EDIT > FILTER)
  • FM6: classic 6-operator FM (Dexed-based): 32 algorithms, a full patch per track, edited in the web editor (which imports .syx files) or on the device: EDIT > OPERATOR (ratio or fixed frequency, fine, level), OP ENV (each stage's rate and level, drawn as the envelope) and OPERATOR 2 (mode, detune, velocity), one operator at a time on the algorithm chart; macros on top; SLOT picks a factory patch (F1–F8), the track's own (OWN) or a voice of the bank the web editor sent (B1–B32)
  • PHASE: phase distortion (ported from CrispyZebra), with a wavefolder (FOLD, EDIT 2)
  • LOFI: chiptune; pulse, triangle, saw, noise and a 4-bit wave RAM, stepped envelope, sweep, arpeggio
  • SAMPLE: multisampled instruments (PIANO, FLUTE, SAX) and 3 user sample slots
  • VOICE: formant oscillator, sung vowels
  • TRIO: 3 oscillators with ring modulation and sync, multimode filter
  • WHEEL: tonewheel-style organ; drawbar registrations, percussion, key click, drive, rotary speaker
  • GRAIN: granular textures from the built-in samples or a user slot
  • PHYS: physical models: modal resonators, strings, struck membranes, sympathetic strings
  • NOISE: noise from analog to digital: colours, crackle, shift-register and metallic tones
  • SLICE: a drum break, a piano note (both built in) or your own sample cut into slices, one per key; set the slices by hand on the SLICES page
  • DRUM: an 8-lane kit of Felucca's own drum voices on the General MIDI key map. KIT picks the standard kit, one of five virtual-analog (VA) kits in the manner of classic analog drum machines (the numbers are a hint), every lane its own voice: 80 (deep sine kick with a long decay, noisy snare, six-square hats), 10 (swept kick, white-noise snare, long-tailed claps, a cymbal), 66 (soft round kick, bright snare, noise hats, a conga), 55 (dropping kick, high metal hats, a metal bell) and 77 (swelling kick, multi-burst claps, claves, a cymbal), or one of three put together from their pieces: DEEP (a low swelling kick, a long cymbal), TIGHT (short and dry) and PERC (conga, claves, a bell). All of them are synthesized by Felucca, no samples. EDIT > LANES and LANES 2 set each lane's level

The DIGITAL engine of 0.9 has been replaced by FM6: projects and presets with DIGITAL sounds load as FM6 sounds converted from them. The SAMPLE engine's PERC kit was removed in 1.0.2: sounds and projects that used it load as the DRUM engine's kit, on the same key map. FM6's patch bank (the B slots) was removed in 1.0.3: user presets keep their own FM6 patch, and presets that used a B slot get that patch on the first start of 1.0.3. 1.4.1 brings B slots back as a voice bank sent from the web editor (B1–B32): a voice picked from it becomes the track's own patch, so nothing saved depends on the bank. SLICE gained a second built-in sound in 1.0.4, PIANO (the SAMPLE engine's middle C as it was then), next to BREAK. Since 1.0.4 a missing sample (an empty user slot, or a set missing from the build) plays a plain sine at the note's pitch on SAMPLE, GRAIN and SLICE, and the screen says NO SAMPLE once. DRUM's KIT variants HAND, CYM and H+CYM were retired in 1.0.5: sounds and projects that used them play the 66, 10 and 77 kits. SAMPLE's PIANO was a lo-fi piano in 1.4 and 1.4.1 (the full one installed into a user slot from the web editor as PIANO HD); 1.5 brings the full piano back.

SLICER (FX page, every track): a tempo-synced 16-step gate or stutter, with 16 patterns.

Reverb (FX > REVERB, TYPE): HALL (since 1.4, the default on a fresh start: eight delay lines feeding each other with slowly drifting taps, stereo, SIZE the decay up to about 4.5 s, DAMP how fast the highs die), ROOM (the default up to 1.1.5) and SPRING. A project plays the TYPE it was saved with.

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