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Lua Documentation
Contains handles to all valid and invalid entities in the game. Checking validity of these is up to you.
A table intended to be used for Lua-driven game logic functions. These functions can be overridden by event.handler handlers.
function GAME:event_one()
print("Hello World!")
end
event.handler("event_one", "my_event_handler", function()
print("No, I say hello!")
return true -- Override the GAME function here.
end)Expected output:
...
No, I say hello!
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
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Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 1 (or zero) return values
Provides 0 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 1 arguments, expects 1 (or zero) return values
Provides 0 arguments, expects 1 (or zero) return values
Provides 0 arguments, expects 0 return values
Provides 2 arguments, expects 1 (or zero) return values
Provides 0 arguments, expects 0 return values
Provides 1 arguments, expects 0 return values
Provides 1 arguments, expects 0 return values
Provides 1 arguments, expects 1 (or zero) return values
Provides 1 arguments, expects 0 return values
Provides 1 arguments, expects 0 return values
Provides 0 arguments, expects 0 return values
Provides 1 arguments, expects 1 (or zero) return values
Provides 0 arguments, expects 0 return values