Releases: irongollem/plinth
Release list
Plinth v0.3.0-beta.1
Plinth 0.3.0-beta.1 — VTT-ready bases
This release opens the 0.3 line with one headline feature: every base you cut can now come out as a colored, VTT-ready GLB alongside its print STL.
VTT GLB export
Flip the new "VTT export (GLB)" switch in the cut step and each base exports a .glb twin next to its .stl:
- Terrain reads as terrain — forest floor as brown earth, sandy dunes as Sahara sand, rocky ground as grey stone, cobblestones as grey setts over dark mortar, and lava as black crust with glowing orange channels (real emissive material, it lights up under VTT scene lighting).
- The base body reads as black plastic — skirt, bottom, and plinth, just like the printed miniature base it mirrors.
- Scatter is colored too: skulls and bones in bone-white, mushrooms, leaf litter, twigs, grass tufts — every piece painted at placement.
- True to scale: GLBs use standard glTF conventions (meters, Y-up) — a 32 mm base is exactly 0.032 units. Importers that auto-fit tokens to a grid square work out of the box.
- The print STL is untouched: with the switch off, the pipeline is bit-for-bit the same as 0.2.
In-app color preview
The landscape viewport gained a "Color preview" toggle — see the painted terrain and scatter colors before you cut, without leaving the app. Preset chips now show their palette as two color dots.
"Add to catalog" automatically brings .glb files along with their STLs.
Fixes
- The sidebar version label was frozen at "v0.1" — it now reads the real app version.
Good to know
- Apple's Preview/Quick Look does not display glTF vertex colors (a SceneKit limitation) — GLBs from Plinth will look mostly white there. Use the in-app color preview, Blender, or any web-based glTF viewer to check colors; VTT platforms built on web renderers display them correctly.
Downloads
- Windows:
Plinth_0.3.0-beta.1_x64-setup.exe - macOS (Intel & Apple Silicon):
Plinth_0.3.0-beta.1_universal.dmg - Linux: AppImage,
.deb, or.rpm
Plinth v0.2.0-alpha.1
First public build of the catalog era. Everything below has, until now, only run on development machines — hence alpha. Expect rough edges, and please report anything that breaks.
What's in it
- Disk-scale catalog — point Plinth at your library folders (local or NAS); browse by designer, release, group, and pose. Your curation survives every rescan.
- Blender render engine — batch studio previews of your minis, rendered true-to-scale, straight onto the catalog cards. Plinth can fetch its own portable Blender on first run.
- Reclaim disk space — merge byte-identical duplicates across variants with hardlinks (stored once, present everywhere), and pack rarely-touched models into compressed archives. Printing, previews, and rendering keep working on packed models.
- The
.3pkrelease format — creators pack models into a checksum-verified, deduplicated release; recipients import with one drag-and-drop and get the curation, not just the files. Opening a newer version of a release you already have offers only the components that changed, and your locally edited files are never overwritten. Your licence file rides along in every release.
Install
Downloads are below. Builds are unsigned, so Windows and macOS will warn on first run — this is expected for a free beta, not a sign anything is wrong. Step-by-step instructions per platform (including the exact clicks to get past SmartScreen and Gatekeeper) are in the installation guide.
| Platform | File |
|---|---|
| Windows | Plinth_0.2.0-alpha.1_x64-setup.exe |
| macOS (Apple Silicon + Intel) | Plinth_0.2.0-alpha.1_universal.dmg |
| Linux | .AppImage, .deb, or .rpm |
Known limitations
- This is an alpha — the catalog, render, packing, and
.3pkfeatures are lightly tested outside dev machines. - Windows ships the NSIS
.exeinstaller only (the.msican't encode a pre-release version; it may return for stable releases). - Updates are manual: download and run the newer installer over the old one. Your catalog and settings are preserved.
📖 Full documentation: https://irongollem.github.io/plinth/
Plinth_0.1.0-beta.1
This first functioning beta is only released for modern apple silicon macOS as we test and make sure our version is great. Still figuring out how best to build for other systems but feel free to try using the sourcecode yourself! The current version allows you to:
- Create a release
- Add models with images and all sorts of metadata
- The system renames images, sorts your files based on lychee, chitubox, supported or normal STL's
- Zips up the models per group or if a group is lacking, per model
- Creates a zip and a 3pk file for managing the release
Note that the 3pk file format is useless for now, but the data contained will be used by our system to help catalog your releases. Opening it with a zipping tool will show the contents for those curious among you.
Please test it out, tell us what you think and create issues where you encounter stuff we need to fix or if you have suggestions. The bundling progress manager is still a bit ugly but functional.