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Export and Share
One command turns a valid project into something a player just runs:
python tools/export_game.py --project my-game(The same command on Windows, Linux, and macOS — it picks your OS's engine preset automatically. tools/export_game.ps1 remains as a PowerShell shim.)
You get build/<your-game-id>/ containing the engine executable (named after your game) with your project/ folder beside it. No Godot, no toolchain, no repo — copy the folder anywhere and it plays. The engine still opens Studio with --studio, so your players can even mod your game if you tell them the flag.
The export uses the clean Monworks Engine build: the packaging excludes every extracted asset tree, and stock UI resolves from the engine's own original defaults. The claim is verified mechanically — a scanner parses the packed file index and fails the build if anything extracted is present — the export command runs it for you on every export, and you can re-check any build by hand:
$ python tools/scan_pck.py build/my-game/my-game.exe
pck index: 792 entries ...
CLEAN: no res://assets or res://project entries, no imported remnants
The same scanner runs in CI on every official release bundle, on all three platforms.
| What | License |
|---|---|
| Engine, Studio, tools, docs | MIT |
| The sample projects' content | CC0 — copy, modify, ship, no attribution |
| Your project's content | Yours |
| Anything extracted from a pokered clone | Not distributable — personal use only, never in exports |
If you build on a sample, you owe nobody anything. If you extract Kanto, it stays on your machine.
Official engine builds ship for Windows (x86_64), Linux (x86_64), and macOS (universal) — the release workflow builds all three from a bare checkout, which is itself the proof that the toolkit contains everything it needs.
Monworks: MIT code · CC0 samples · everything pictured is original content. The faithful Pokémon Red build derives from your own local pokered clone and is never distributed. Pokémon is © Nintendo/Creatures/GAME FREAK; this is an unaffiliated fan engineering project.
Play
Create
Tutorials
- Writing Text
- Battle Backdrops
- Colors and Palettes
- Display Filters and Shaders
- Widescreen and Scaling
- Quality-of-Life Knobs
- Overlays (Recipes)
- Abilities & Battle Hooks
- Modern Individuals
- Per-Individual Fields
- Field Effects
- The Modern Ruleset
- Per-Save Rulesets
- Six Stats
- The Clock
- Conditioned Bindings
- Day and Night
- Sprite Variants
- Overworld Spawns
- Language Packs
- Set-Piece Battles & Narration
- Run a Server
- Join a Server
Elsewhere