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Getting Started
Grab your platform's bundle from the latest release and unzip it. No installers, no dependencies.
Run the engine binary (monworks.exe / monworks.x86_64 / the .app). It loads Meadowbrook, the starter sample, from the project/ folder beside it:

Controls: arrow keys move · Enter/Space = A (interact/confirm) · Esc = B/START (cancel/menu).
Everything you'd expect is in there — a party, wild battles, a monster index (this project calls it the MONDEX; that's a project setting, like almost everything else):


Run the play-bramblewick launcher in the same folder. Bramblewick is deliberately different under the hood — its own type chart, its own catch/experience math, a lever puzzle, and a finishable quest:

Both samples are CC0: copy them, break them, ship what you make from them. That's what they're for — head to Make Your Own Game.
The engine's other life is a byte-faithful Kanto. That build is not downloadable — it derives from Nintendo's game and stays personal-use — but making it yourself is two commands on top of your own pret/pokered clone: see the repo README.
Monworks: MIT code · CC0 samples · everything pictured is original content. The faithful Pokémon Red build derives from your own local pokered clone and is never distributed. Pokémon is © Nintendo/Creatures/GAME FREAK; this is an unaffiliated fan engineering project.
Play
Create
Tutorials
- Writing Text
- Battle Backdrops
- Colors and Palettes
- Display Filters and Shaders
- Widescreen and Scaling
- Quality-of-Life Knobs
- Overlays (Recipes)
- Abilities & Battle Hooks
- Modern Individuals
- Per-Individual Fields
- Field Effects
- The Modern Ruleset
- Per-Save Rulesets
- Six Stats
- The Clock
- Conditioned Bindings
- Day and Night
- Sprite Variants
- Overworld Spawns
- Language Packs
- Set-Piece Battles & Narration
- Run a Server
- Join a Server
Elsewhere