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Tutorial Sprite Variants
johnjohto edited this page Jul 26, 2026
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1 revision
A variant is a named art-set record in data/variants/ -- sparse
per-species overrides across four tracks, activated per-individual or by
world state:
{
"id": "variant:shiny",
"individual": "shiny",
"species": {
"species:bulbasaur": {"palette": "pal_greenmon_shiny"}
}
}-
individualnames a mon field -- when it's truthy on THAT mon, the set applies to it."shiny"is the classic: every mon has carried authentic Gen-2 1/8192 shiny odds since 2.2, and this is how the lucky ones get their look. -
whentakes a condition instead (the one grammar) --"time_season_winter"gives you seasonal art as pure data. - Neither field = always active -- a whole-game alternate art set.
-
Four tracks, declare only what differs:
palette(a library name),front/back(asset paths -- swap the file itself),icon(a sheet index), andwalker(the overworld sheet roaming spawns use). - Resolution: an individual's explicit
extoverride wins, then variants in sorted id order (first active set with the track), then the base species.
Vermilion's recipe generates shiny for all 151 at apply time -- palette variants derived from your own extraction's species colors plus the record above at full scale. Nothing derived ships in the repo; hand-polish the generated tints freely.
Monworks: MIT code · CC0 samples · everything pictured is original content. The faithful Pokémon Red build derives from your own local pokered clone and is never distributed. Pokémon is © Nintendo/Creatures/GAME FREAK; this is an unaffiliated fan engineering project.
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