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Welcome to the nourished wiki!

A lightweight nutrition system for NeoForge 1.21.1 that rewards balanced diets without turning survival into micromanagement.
Nourished tracks six food groups and passively rewards players who eat a varied diet β no spreadsheets required. It's designed to work automatically with any mod that adds food, and is built as a framework other mods and modpacks can extend.
- Getting Started β How the nutrition system works
- Configuration β Every config option explained
- HUD & Display β Customizing the nutrition HUD
- Food Groups β The six nutrient categories and their effects
- Datapack Support β Override food classifications, add effects, customize nutrients
- Community Tags β How to classify modded foods via item tags
- Effects Reference β Writing custom buff/debuff rules in effects.json
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API Reference β The
NourishedAPIpublic interface - KubeJS Scripting β Event hooks and scripting examples
- Compatibility Guide β How the auto-classification pipeline works
| Resource | Link |
|---|---|
| π¦ Modrinth | modrinth.com/mod/nourished |
| π» Source | github.com/kgbcupcake/nourished |
| π Issues | Report a bug |
Nourished is currently in active beta. The core nutrition system, HUD, and auto-classification pipeline are stable. Some advanced API features (nutrient synergies, food synergy bonuses, milestone rewards) are registered but not yet fully wired into gameplay β these are planned for a future release.
MIT licensed β free to use in modpacks, forks, and addons.
Nourished Β· Food variety finally matters Β· Documentation for 0.2.x
Modrinth Β· GitHub Β· Report an Issue