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Records Reference
This page lists various records in Skyrim Unbound.esp that you can edit to customize the mod. It's not recommended to edit other records unless you check all the references where they're used and how they're used, otherwise you can break stuff.
- SkyrimUnboundMarkerCharGen (0x1C9814) - Sets the exact position in the starting room that the player starts at. Can be safely moved to a different cell.
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MQ103LevelRequirement - Allows to add a level requirement for the Bleak Falls Barrow quest that the player can take from Balgruuf by saying "I'm looking for work". Default: 0.
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AdventurerCommentsLocsDiscoveredReq - If you're a local inhabitant at some settlement, this is the number of locations that the player must discover for the people of this settlement to call you an adventurer. Default: 11.
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SkyrimUnboundStartingRoomGameHour - Game hour (0.0-23.99) set in the starting room. Default: 12.
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ArmorSets_..., ArmorSet_..., ArmorPart_... - Leveled lists for armors that the player can get. The default armor lists are structured in the following way: the main list is ArmorSets_..., it includes one or multiple ArmorSet_... lists for each armor set, each of which contains ArmorPart_... lists for each armor part that the armor set contains. This structure is not technically required, it's choosen because it allows to easily add more armor parts and armor sets. Armor leveled lists include the default headgear (the one that's given if Headgear="Default" in the MCM, it won't be given if a different option is selected). Armor leveled lists also include shields, if the armor has a matching shield (it won't be given if a shield wasn't selected). Shield_DefaultClothes / Shield_DefaultLightArmor / Shield_DefaultHeavyArmor are the default shields that are given if the armor leveled list doesn't include any shield.
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Shield_... - Leveled lists for shields that the player can get. To set a specific shield or list of shields for a specific armor, add it to the armor leveled list (it won't be given if a shield wasn't selected). Shield_DefaultClothes / Shield_DefaultLightArmor / Shield_DefaultHeavyArmor are the default shields that are given if the armor leveled list doesn't include any shield.
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SkyrimUnboundFoodBeggar / SkyrimUnboundFoodCheap / SkyrimUnboundFoodCommon / SkyrimUnboundFoodNoble - The possible foods that the player can get depending on their Wealth (Beggar/Poor/Medium/Wealthy respectively). The number of food that the player can get can be changed in SkyrimUnboundBalance.json.
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SkyrimUnboundDrinksCheap / SkyrimUnboundDrinksCommon / SkyrimUnboundDrinksNoble - The possible drinks that the player can get depending on their Wealth (Beggar+Poor/Medium/Wealthy respectively). The number of drinks that the player can get can be changed in SkyrimUnboundBalance.json.
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SkyrimUnboundPotionsCommon+SkyrimUnboundPotionsCommonMagic / SkyrimUnboundPotionsNoble+SkyrimUnboundPotionsNobleMagic - The possible potions that the player can get depending on their Wealth (Poor+Medium/Wealthy respectively; with the Beggar wealth set potions are not available). Potions for mages must be added to the "Magic" lists and the rest must be added to the normal lists. The number of potions that the player can get can be changed in SkyrimUnboundBalance.json.
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SkyrimUnboundGems - The possible gems that the player can get. The gems are added with count 2 if the Wealth is "Wealthy", this is hardcoded.
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SkyrimUnboundLantern - The possible lanterns that the player can get. If this list has at least 1 item, a "Lantern" item option appears in the MCM. The lanterns from lantern mods that SUR has built in support for are added to this list via a script.
Misc:
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CharGenOutfit (0xDA75B4) - The player's outfit in the starting room before the starting equipment is given (not used if the global setting "Clothes in Starting Room" is disabled).
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RefsToEnableForNonDragonborn (0x66019D) - ObjectReferences to enable if the player is non-dragonborn without shouts and disable otherwise.
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SkyrimUnboundBeggarClothes (0x95CBCF) - Beggar armor parts, used in dialogue conditions to disable some NPC dialogues if the player looks like a beggar.
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BanditCampFactions + BanditCampFactionsInteriorOnly / WalorkLairFactions + WalorkLairFactionsInteriorOnly / VampireLairFactions + VampireLairFactionsInteriorOnly - NPCs in these factions in the starting location are made friendly with the player when the player starts in a Bandit Camp/Warlock Lair/Vampire Lair. NPCs in "InteriorOnly" factions are only made friendly with the player if they're in an interior cell. These lists can be extended for specific locations via the extension framework (properties fAdditionalFriendFactions/fAdditionalFriendFactionsInteriorOnly on location or location type).
armorAddToRandom lists for vanilla races. These armors are added to the randomization depending on the player's race:
- ArmorsArgonianRacialAddToRandom (0xD658A3)
- ArmorsBretonRacialAddToRandom (0xD658A4)
- ArmorsDarkElfRacialOrSolstheimAddToRandom (0xD658A5) - The same list is used as an addToRandom list for Solstheim hold.
- ArmorsHighElfRacialAddToRandom (0xD658A7)
- ArmorsImperialRacialAddToRandom (0xD658A6)
- ArmorsKhajiitRacialAddToRandom (0xD658A8)
- ArmorsNordRacialAddToRandom (0xD658A9)
- ArmorsOrcRacialOrOrcStrongholdAddToRandom (0xD658AA) - The same list is used as an addToRandom list in the Orc Strongholds addon.
- ArmorsRedguardRacialAddToRandom (0xD658AB)
- ArmorsWoodElfRacialAddToRandom (0xD658AC)
Other lists of armor sets:
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ArmorsImperialFaction (0xD5B6A1) - Used in the armorIs condition for Faction Headguarters > Imperial.
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ArmorsStormcloak (0xD5B6A2) - Used in the armorIs condition for Faction Headguarters > Stormcloak.
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ArmorsClothes/ArmorsLight/ArmorsHeavy - All SUR armor sets for each armor type. Adding armor sets to these formlists is not allowed and must only be done via SUR extension framework. You can remove armor sets from these formlists to remove them from SUR, or move them between these lists if you have mods changing armor type of some of these armors.
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ArmorsRandom - Armor sets included into the randomization. Armor flag AddToRandom adds armor sets to this list.
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ArmorsEntryLevel - Entry-level armor sets. Armor flag EntryLevelArmor adds armor sets to this list.
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ArmorsMage (0x8045DB) - Armor flag MageOutfit adds armor sets to this list.
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ArmorsVampire (0xC90E80) - Armor flag VampireOutfit adds armor sets to this list.
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ArmorsRich (0xD4C39F) - For these armors the chances of Beggar and Poor wealth sets are decreased and the chances for Medium and Wealthy sets are increased.
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ArmorsWithReducedSteelWeaponsChance (0x8045D1) - Armors in this list have a 1/3 chance of getting steel weapons when Weapon Set is Random, instead of a 1/2 chance.