Arnis now places real signs, along with traffic signs, house numbers, and other details. Trees are now placed based on a real canopy height map, so they're actually as tall as they measure. Coastlines got a lot of attention this time. The satellite water mask gets traced and straightened now for a cleaner shoreline. Buildings got more details now, with details that had been missing before. And if a city is not enough, the scale now goes down to 0.05 and the terrain sinks into the lower half of the extended build height datapack. Smaller things: the GUI remembers your settings, lots of bug fixes, local .osm files work as input, you can point Bedrock at your own save folder, and building heights come from Overture where OSM has none.
Assets
- Windows: arnis-windows.exe
- Linux: arnis-linux
- MacOS: arnis-mac-universal
Scroll down to find the download in Assets.
What's Changed
Click to expand
What's Changed
- Refactor CLI terrain / object flag behavior by @louis-e in #1183
- Add arnis map to generated worlds by @louis-e in #1199
- Improve building:part height, colour, and roof prop accuracy by @louis-e in #1246
- Fix false positive wind turbine placements by @louis-e in #1250
- Persist GUI settings by @louis-e in #1252
- Refine Olympia Park by @louis-e in #1251
- chore(deps): bump serde from 1.0.228 to 1.0.229 by @dependabot[bot] in #1234
- Fix Bedrock block mapping by @louis-e in #1255
- chore(deps): bump quinn-proto from 0.11.14 to 0.11.16 in the cargo group across 1 directory by @dependabot[bot] in #1221
- Fix generation of railway tunnels by @floze-the-genius in #1203
- Fix nix build by adding missing dependency and updating lock file by @KevinHermelin in #1253
- Fix #1188: don't apply module deck to pedestrian-only bridges by @coopdogGGs in #1230
- perf: reduce repeated processing work by @lyshqq in #1232
- fix: render relation-based S3DB amphitheatres (Colosseum) as open shells by @scykl3 in #1213
- Add local .osm file support with auto-derived bbox by @scykl3 in #1205
- Fix crops going dark under baked lighting, and oversized polygons rendering as a bare outline by @louis-e in #1265
- Improve block palette order by @louis-e in #1267
- Fix frozen day/night cycle when the tall datapack is enabled by @louis-e in #1266
- Fix Overture data retrieval by @louis-e in #1268
- Complete and correct the Mineclonia block mapping by @louis-e in #1270
- Building realism overhaul by @louis-e in #1269
- Feed Overture heights into OSM data by @louis-e in #1271
- Add signage frames by @louis-e in #1272
- Add Bedrock save path setting by @louis-e in #1273
- fix: allow EGL software rendering override (#1247) by @weed33834 in #1262
- fix: use material=wood for fences by @weed33834 in #1259
- Fix telemetry reported crashes by @louis-e in #1274
- Fix missing buildings (#1257) by @louis-e in #1278
- Feat/country scale deep floor by @louis-e in #1275
- Straighten ESA shorelines and keep water level with its terrain by @louis-e in #1279
- Improve road tunnels by @louis-e in #1281
- Refine GUI estimated time left by @louis-e in #1282
- Prepare v3.1.0 by @louis-e in #1283
New Contributors
- @floze-the-genius made their first contribution in #1203
- @KevinHermelin made their first contribution in #1253
- @coopdogGGs made their first contribution in #1230
- @lyshqq made their first contribution in #1232
- @scykl3 made their first contribution in #1213
- @weed33834 made their first contribution in #1262
Full Changelog: v3.0.0...v3.1.0