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Sandbox.Game.EntityComponents.MyResourceSinkComponent
Malware edited this page Dec 21, 2018
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Namespace: Sandbox.Game.EntityComponents
Assembly: Sandbox.Game.dll
**Inheritance: **MyResourceSinkComponentBase
| [`float RequiredInput`](Sandbox.Game.EntityComponents.RequiredInput) | |
| [`float SuppliedRatio`](Sandbox.Game.EntityComponents.SuppliedRatio) | |
| [`float CurrentInput`](Sandbox.Game.EntityComponents.CurrentInput) | |
| [`bool IsPowered`](Sandbox.Game.EntityComponents.IsPowered) | |
| [`ListReader AcceptedResources`](Sandbox.Game.EntityComponents.AcceptedResources) | |
| [`ListReader AcceptedResources`](VRage.Game.Components.AcceptedResources) | _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_ |
| [`float CurrentInputByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.CurrentInputByType) | _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_ |
| [`bool IsPoweredByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.IsPoweredByType) | _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_ |
| [`float MaxRequiredInputByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.MaxRequiredInputByType) | _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_ |
| [`float RequiredInputByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.RequiredInputByType) | _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_ |
| [`float SuppliedRatioByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.SuppliedRatioByType) | _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_ |
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