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Sandbox.Game.EntityComponents.MyResourceSinkComponent

Malware edited this page Dec 21, 2018 · 35 revisions

Index

MyResourceSinkComponent Class

Namespace: Sandbox.Game.EntityComponents
Assembly: Sandbox.Game.dll
**Inheritance: **MyResourceSinkComponentBase

Properties

[`float RequiredInput`](Sandbox.Game.EntityComponents.RequiredInput)
[`float SuppliedRatio`](Sandbox.Game.EntityComponents.SuppliedRatio)
[`float CurrentInput`](Sandbox.Game.EntityComponents.CurrentInput)
[`bool IsPowered`](Sandbox.Game.EntityComponents.IsPowered)
[`ListReader AcceptedResources`](Sandbox.Game.EntityComponents.AcceptedResources)
[`ListReader AcceptedResources`](VRage.Game.Components.AcceptedResources) _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_
### Methods
[`float CurrentInputByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.CurrentInputByType) _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_
[`bool IsPoweredByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.IsPoweredByType) _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_
[`float MaxRequiredInputByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.MaxRequiredInputByType) _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_
[`float RequiredInputByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.RequiredInputByType) _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_
[`float SuppliedRatioByType(MyDefinitionId resourceTypeId)`](VRage.Game.Components.SuppliedRatioByType) _Inherited from [`MyResourceSinkComponentBase`](Sandbox.Game.EntityComponents.MyResourceSinkComponent)_

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