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Sandbox.Game.EntityComponents.MyResourceSinkComponent
Malware edited this page Dec 25, 2018
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private public MyResourceSinkComponent
```csharp
**Namespace:** [Sandbox.Game.EntityComponents](Sandbox.Game.EntityComponents)
**Assembly:** Sandbox.Game.dll
**Inheritance: **[MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)
### Example
### Remarks
###### Properties
|Member|Description|
|---|---|
|[RequiredInput](Sandbox.Game.EntityComponents.MyResourceSinkComponent.RequiredInput)|_**Obsolete:** _|
|[SuppliedRatio](Sandbox.Game.EntityComponents.MyResourceSinkComponent.SuppliedRatio)|_**Obsolete:** _|
|[CurrentInput](Sandbox.Game.EntityComponents.MyResourceSinkComponent.CurrentInput)|_**Obsolete:** _|
|[IsPowered](Sandbox.Game.EntityComponents.MyResourceSinkComponent.IsPowered)|_**Obsolete:** _|
|[AcceptedResources](Sandbox.Game.EntityComponents.MyResourceSinkComponent.AcceptedResources)||
|[AcceptedResources](VRage.Game.Components.MyResourceSinkComponentBase.AcceptedResources)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|
###### Methods
|Member|Description|
|---|---|
|[CurrentInputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSinkComponentBase.CurrentInputByType)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|
|[IsPowerAvailable(MyDefinitionId, float)](VRage.Game.Components.MyResourceSinkComponentBase.IsPowerAvailable)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|
|[IsPoweredByType(MyDefinitionId)](VRage.Game.Components.MyResourceSinkComponentBase.IsPoweredByType)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|
|[MaxRequiredInputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSinkComponentBase.MaxRequiredInputByType)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|
|[RequiredInputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSinkComponentBase.RequiredInputByType)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|
|[SuppliedRatioByType(MyDefinitionId)](VRage.Game.Components.MyResourceSinkComponentBase.SuppliedRatioByType)|_Inherited from [MyResourceSinkComponentBase](VRage.Game.Components.MyResourceSinkComponentBase)_|Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!