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VRage.Game.Components.MyComponentBase

Malware edited this page Dec 21, 2018 · 31 revisions

Index

MyComponentBase Class

Namespace: VRage.Game.Components
Assembly: VRage.Game.dll

Properties

_MyComponentContainer ContainerBase_ This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase.
### Methods
_void SetContainer(MyComponentContainer container)_ Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself.
_T GetAs()_
_void OnAddedToContainer()_ Gets called after the container of this component changes
_void OnBeforeRemovedFromContainer()_ Gets called before the removal of this component from a container
_void OnAddedToScene()_ CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!
_void OnRemovedFromScene()_ CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!
_MyObjectBuilder_ComponentBase Serialize(bool copy)_
_void Deserialize(MyObjectBuilder_ComponentBase builder)_
_void Init(MyComponentDefinitionBase definition)_
_bool IsSerialized()_ Tells the component container serializer whether this component should be saved

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