Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRage.Game.Components.MyComponentBase

Malware edited this page Dec 25, 2018 · 31 revisions

Index

MyComponentBase Class

public abstract class MyComponentBase: object

Namespace: VRage.Game.Components
Assembly: VRage.Game.dll

**Inheritance: **object

Example

Remarks

Properties

Member Description
ContainerBase This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase.

Methods

Member Description
SetContainer(MyComponentContainer) Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself.
GetAs()
OnAddedToContainer() Gets called after the container of this component changes
OnBeforeRemovedFromContainer() Gets called before the removal of this component from a container
OnAddedToScene() CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!
OnRemovedFromScene() CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!
Serialize(bool)
Deserialize(MyObjectBuilder_ComponentBase)
Init(MyComponentDefinitionBase)
IsSerialized() Tells the component container serializer whether this component should be saved

Clone this wiki locally