This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRage.Game.ModAPI.Ingame.IMyInventoryOwner
Morten Aune Lyrstad edited this page Apr 16, 2022
·
35 revisions
← Index ← Namespace Index
public interface IMyInventoryOwnerDescribes interface of object that has inventory (PB scripting interface)
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| $1long EntityId { get; }](VRage.Game.ModAPI.Ingame.IMyInventoryOwner.EntityId) | Gets EntityId, which it belongs to |
| $1bool HasInventory { get; }](VRage.Game.ModAPI.Ingame.IMyInventoryOwner.HasInventory) | Gets whether has inventory |
| $1int InventoryCount { get; }](VRage.Game.ModAPI.Ingame.IMyInventoryOwner.InventoryCount) | Gets amount of inventories |
| $1bool UseConveyorSystem { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryOwner.UseConveyorSystem) | Gets or sets if that inventory can interact with |
| Member | Description |
|---|---|
| $1IMyInventory GetInventory(int)](VRage.Game.ModAPI.Ingame.IMyInventoryOwner.GetInventory) | Gets inventory by index |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!