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VRage.Game.ModAPI.Ingame.Utilities.MyIniValue
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct MyIniValueRepresents the value of a single configuration item.
Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| [static MyIniValue EMPTY](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.EMPTY) | Represents an empty MyIniValue |
| [MyIniKey Key](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.Key) | Gets the MyIniKey this value was retrieved from |
| Member | Description |
|---|---|
| [bool IsEmpty { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.IsEmpty) | Determines whether this value is empty. Be aware that an empty string is not considered to be an empty value. |
| Member | Description |
|---|---|
| [MyIniValue(MyIniKey, string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue..ctor) |
| Member | Description |
|---|---|
| [void GetLines(List<string>)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.GetLines) | Retrieves each individual line of this value into the provided list. |
| [bool ToBoolean([bool])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToBoolean) | Attempts to get this value as a System.Boolean . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [byte ToByte([byte])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToByte) | Attempts to get this value as a System.Byte . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [char ToChar([char])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToChar) | Attempts to get this value as a System.Char . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [decimal ToDecimal([decimal])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToDecimal) | Attempts to get this value as a System.Decimal . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [double ToDouble([double])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToDouble) | Attempts to get this value as a System.Double . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [short ToInt16([short])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToInt16) | Attempts to get this value as a System.Int16 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [int ToInt32([int])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToInt32) | Attempts to get this value as a System.Int32 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [long ToInt64([long])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToInt64) | Attempts to get this value as a System.Int64 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [sbyte ToSByte([sbyte])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToSByte) | Attempts to get this value as a System.SByte . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [float ToSingle([float])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToSingle) | Attempts to get this value as a System.Single . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [string ToString()](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToString) | Attempts to get this value as a System.String . If the value is empty or cannot be understood as this data type, an empty string will be returned instead. |
| [string ToString(string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToString) | Attempts to get this value as a System.String . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [ushort ToUInt16([ushort])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToUInt16) | Attempts to get this value as a System.UInt16 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [uint ToUInt32([uint])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToUInt32) | Attempts to get this value as a System.UInt32 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [ulong ToUInt64([ulong])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToUInt64) | Attempts to get this value as a System.UInt64 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead. |
| [bool TryGetBoolean(out bool)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetBoolean) | Attempts to get this value as a System.Boolean . Fills thevalueon success. |
| [bool TryGetByte(out byte)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetByte) | Attempts to get this value as a System.Byte . Fills thevalueon success. |
| [bool TryGetChar(out char)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetChar) | Attempts to get this value as a System.Char . Fills thevalueon success. |
| [bool TryGetDecimal(out decimal)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetDecimal) | Attempts to get this value as a System.Decimal . Fills thevalueon success. |
| [bool TryGetDouble(out double)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetDouble) | Attempts to get this value as a System.Double . Fills thevalueon success. |
| [bool TryGetInt16(out short)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetInt16) | Attempts to get this value as a System.Int16 . Fills thevalueon success. |
| [bool TryGetInt32(out int)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetInt32) | Attempts to get this value as a System.Int32 . Fills thevalueon success. |
| [bool TryGetInt64(out long)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetInt64) | Attempts to get this value as a System.Int64 . Fills thevalueon success. |
| [bool TryGetSByte(out sbyte)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetSByte) | Attempts to get this value as a System.SByte . Fills thevalueon success. |
| [bool TryGetSingle(out float)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetSingle) | Attempts to get this value as a System.Single . Fills thevalueon success. |
| [bool TryGetString(out string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetString) | Attempts to get this value as a System.String . Fills thevalueon success. |
| [bool TryGetUInt16(out ushort)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetUInt16) | Attempts to get this value as a System.UInt16 . Fills thevalueon success. |
| [bool TryGetUInt32(out uint)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetUInt32) | Attempts to get this value as a System.UInt32 . Fills thevalueon success. |
| [bool TryGetUInt64(out ulong)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.TryGetUInt64) | Attempts to get this value as a System.UInt64 . Fills thevalueon success. |
| [void Write(StringBuilder)](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.Write) | Writes this value as a string to the given string builder. |
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