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VRage.Game.ModAPI.Ingame.Utilities.MyIniValue

Morten Aune Lyrstad edited this page Apr 16, 2022 · 51 revisions

IndexNamespace Index

MyIniValue Struct

public struct MyIniValue

Represents the value of a single configuration item.

Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll

Fields

Member Description
static MyIniValue EMPTY Represents an empty MyIniValue
MyIniKey Key Gets the MyIniKey this value was retrieved from

Properties

Member Description
bool IsEmpty { get; } Determines whether this value is empty. Be aware that an empty string is not considered to be an empty value.

Constructors

Member Description
MyIniValue(MyIniKey, string)

Methods

Member Description
void GetLines(List<string>) Retrieves each individual line of this value into the provided list.
[bool ToBoolean([bool])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToBoolean) Attempts to get this value as a System.Boolean . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[byte ToByte([byte])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToByte) Attempts to get this value as a System.Byte . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[char ToChar([char])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToChar) Attempts to get this value as a System.Char . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[decimal ToDecimal([decimal])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToDecimal) Attempts to get this value as a System.Decimal . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[double ToDouble([double])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToDouble) Attempts to get this value as a System.Double . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[short ToInt16([short])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToInt16) Attempts to get this value as a System.Int16 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[int ToInt32([int])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToInt32) Attempts to get this value as a System.Int32 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[long ToInt64([long])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToInt64) Attempts to get this value as a System.Int64 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[sbyte ToSByte([sbyte])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToSByte) Attempts to get this value as a System.SByte . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[float ToSingle([float])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToSingle) Attempts to get this value as a System.Single . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
string ToString() Attempts to get this value as a System.String . If the value is empty or cannot be understood as this data type, an empty string will be returned instead.
string ToString(string) Attempts to get this value as a System.String . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[ushort ToUInt16([ushort])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToUInt16) Attempts to get this value as a System.UInt16 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[uint ToUInt32([uint])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToUInt32) Attempts to get this value as a System.UInt32 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
[ulong ToUInt64([ulong])](VRage.Game.ModAPI.Ingame.Utilities.MyIniValue.ToUInt64) Attempts to get this value as a System.UInt64 . If the value is empty or cannot be understood as this data type, the defaultValue will be returned instead.
bool TryGetBoolean(out bool) Attempts to get this value as a System.Boolean . Fills thevalueon success.
bool TryGetByte(out byte) Attempts to get this value as a System.Byte . Fills thevalueon success.
bool TryGetChar(out char) Attempts to get this value as a System.Char . Fills thevalueon success.
bool TryGetDecimal(out decimal) Attempts to get this value as a System.Decimal . Fills thevalueon success.
bool TryGetDouble(out double) Attempts to get this value as a System.Double . Fills thevalueon success.
bool TryGetInt16(out short) Attempts to get this value as a System.Int16 . Fills thevalueon success.
bool TryGetInt32(out int) Attempts to get this value as a System.Int32 . Fills thevalueon success.
bool TryGetInt64(out long) Attempts to get this value as a System.Int64 . Fills thevalueon success.
bool TryGetSByte(out sbyte) Attempts to get this value as a System.SByte . Fills thevalueon success.
bool TryGetSingle(out float) Attempts to get this value as a System.Single . Fills thevalueon success.
bool TryGetString(out string) Attempts to get this value as a System.String . Fills thevalueon success.
bool TryGetUInt16(out ushort) Attempts to get this value as a System.UInt16 . Fills thevalueon success.
bool TryGetUInt32(out uint) Attempts to get this value as a System.UInt32 . Fills thevalueon success.
bool TryGetUInt64(out ulong) Attempts to get this value as a System.UInt64 . Fills thevalueon success.
void Write(StringBuilder) Writes this value as a string to the given string builder.

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