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VRageMath.BoundingFrustum
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
| Member | Description |
|---|---|
static CornerCount
|
Specifies the total number of corners (8) in the BoundingFrustum. |
| Member | Description |
|---|---|
Planes |
|
Item |
|
Near |
Gets the near plane of the BoundingFrustum. |
Far |
Gets the far plane of the BoundingFrustum. |
Left |
Gets the left plane of the BoundingFrustum. |
Right |
Gets the right plane of the BoundingFrustum. |
Top |
Gets the top plane of the BoundingFrustum. |
Bottom |
Gets the bottom plane of the BoundingFrustum. |
Matrix |
Gets or sets the Matrix that describes this bounding frustum. |
| Member | Description |
|---|---|
GetCorners() |
Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
GetCorners(Vector3[]) |
Gets an array of points that make up the corners of the BoundingFrustum. |
GetCornersUnsafe(*Vector3) |
|
Equals(BoundingFrustum) |
Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
Equals(Object) |
Determines whether the specified Object is equal to the BoundingFrustum. |
GetHashCode() |
Gets the hash code for this instance. |
ToString() |
Returns a String that represents the current BoundingFrustum. |
Intersects(BoundingBox) |
Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
Intersects(ref BoundingBox, ref bool) |
Checks whether the current BoundingFrustum intersects a BoundingBox. |
Intersects(BoundingFrustum) |
Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
Intersects(Plane) |
Checks whether the current BoundingFrustum intersects the specified Plane. |
Intersects(ref Plane, ref PlaneIntersectionType) |
Checks whether the current BoundingFrustum intersects a Plane. |
Intersects(Ray) |
Checks whether the current BoundingFrustum intersects the specified Ray. |
Intersects(ref Ray, ref Nullable<float>) |
Checks whether the current BoundingFrustum intersects a Ray. |
Intersects(BoundingSphere) |
Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
Intersects(ref BoundingSphere, ref bool) |
Checks whether the current BoundingFrustum intersects a BoundingSphere. |
Contains(ref BoundingBox) |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
Contains(ref BoundingBox, ref ContainmentType) |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
Contains(BoundingFrustum) |
Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
Contains(Vector3) |
Checks whether the current BoundingFrustum contains the specified point. |
Contains(ref Vector3, ref ContainmentType) |
Checks whether the current BoundingFrustum contains the specified point. |
Contains(BoundingSphere) |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
Contains(ref BoundingSphere, ref ContainmentType) |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
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