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VRageMath.BoundingFrustum
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
| Member | Description |
|---|---|
static int CornerCount
|
Specifies the total number of corners (8) in the BoundingFrustum. |
| Member | Description |
|---|---|
Plane[] Planes |
|
Plane Item |
|
Plane Near |
Gets the near plane of the BoundingFrustum. |
Plane Far |
Gets the far plane of the BoundingFrustum. |
Plane Left |
Gets the left plane of the BoundingFrustum. |
Plane Right |
Gets the right plane of the BoundingFrustum. |
Plane Top |
Gets the top plane of the BoundingFrustum. |
Plane Bottom |
Gets the bottom plane of the BoundingFrustum. |
Matrix Matrix |
Gets or sets the Matrix that describes this bounding frustum. |
| Member | Description |
|---|---|
Vector3[] GetCorners() |
Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
void GetCorners(Vector3[] corners) |
Gets an array of points that make up the corners of the BoundingFrustum. |
void GetCornersUnsafe(*Vector3 corners) |
|
bool Equals(BoundingFrustum other) |
Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
bool Equals(Object obj) |
Determines whether the specified Object is equal to the BoundingFrustum. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingFrustum. |
bool Intersects(BoundingBox box) |
Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
void Intersects(ref BoundingBox box, ref bool result) |
Checks whether the current BoundingFrustum intersects a BoundingBox. |
bool Intersects(BoundingFrustum frustum) |
Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
PlaneIntersectionType Intersects(Plane plane) |
Checks whether the current BoundingFrustum intersects the specified Plane. |
void Intersects(ref Plane plane, ref PlaneIntersectionType result) |
Checks whether the current BoundingFrustum intersects a Plane. |
Nullable<float> Intersects(Ray ray) |
Checks whether the current BoundingFrustum intersects the specified Ray. |
void Intersects(ref Ray ray, ref Nullable<float> result) |
Checks whether the current BoundingFrustum intersects a Ray. |
bool Intersects(BoundingSphere sphere) |
Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
void Intersects(ref BoundingSphere sphere, ref bool result) |
Checks whether the current BoundingFrustum intersects a BoundingSphere. |
ContainmentType Contains(ref BoundingBox box) |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
void Contains(ref BoundingBox box, ref ContainmentType result) |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
ContainmentType Contains(BoundingFrustum frustum) |
Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
ContainmentType Contains(Vector3 point) |
Checks whether the current BoundingFrustum contains the specified point. |
void Contains(ref Vector3 point, ref ContainmentType result) |
Checks whether the current BoundingFrustum contains the specified point. |
ContainmentType Contains(BoundingSphere sphere) |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
void Contains(ref BoundingSphere sphere, ref ContainmentType result) |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
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