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VRageMath.BoundingFrustum
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
static _int CornerCount_ |
Specifies the total number of corners (8) in the BoundingFrustum. |
_Plane[] Planes_ |
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_Plane Item_ |
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_Plane Near_ |
Gets the near plane of the BoundingFrustum. |
_Plane Far_ |
Gets the far plane of the BoundingFrustum. |
_Plane Left_ |
Gets the left plane of the BoundingFrustum. |
_Plane Right_ |
Gets the right plane of the BoundingFrustum. |
_Plane Top_ |
Gets the top plane of the BoundingFrustum. |
_Plane Bottom_ |
Gets the bottom plane of the BoundingFrustum. |
_Matrix Matrix_ |
Gets or sets the Matrix that describes this bounding frustum. |
_Vector3[] GetCorners()_ |
Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
_void GetCorners(Vector3[] corners)_ |
Gets an array of points that make up the corners of the BoundingFrustum. |
_void GetCornersUnsafe(*Vector3 corners)_ |
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_bool Equals(BoundingFrustum other)_ |
Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
_bool Equals(Object obj)_ |
Determines whether the specified Object is equal to the BoundingFrustum. |
_int GetHashCode()_ |
Gets the hash code for this instance. |
_string ToString()_ |
Returns a String that represents the current BoundingFrustum. |
_bool Intersects(BoundingBox box)_ |
Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
_void Intersects(ref BoundingBox box, ref bool result)_ |
Checks whether the current BoundingFrustum intersects a BoundingBox. |
_bool Intersects(BoundingFrustum frustum)_ |
Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
_PlaneIntersectionType Intersects(Plane plane)_ |
Checks whether the current BoundingFrustum intersects the specified Plane. |
_void Intersects(ref Plane plane, ref PlaneIntersectionType result)_ |
Checks whether the current BoundingFrustum intersects a Plane. |
_Nullable Intersects(Ray ray)_ |
Checks whether the current BoundingFrustum intersects the specified Ray. |
_void Intersects(ref Ray ray, ref Nullable result)_ |
Checks whether the current BoundingFrustum intersects a Ray. |
_bool Intersects(BoundingSphere sphere)_ |
Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
_void Intersects(ref BoundingSphere sphere, ref bool result)_ |
Checks whether the current BoundingFrustum intersects a BoundingSphere. |
_ContainmentType Contains(ref BoundingBox box)_ |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
_void Contains(ref BoundingBox box, ref ContainmentType result)_ |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
_ContainmentType Contains(BoundingFrustum frustum)_ |
Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
_ContainmentType Contains(Vector3 point)_ |
Checks whether the current BoundingFrustum contains the specified point. |
_void Contains(ref Vector3 point, ref ContainmentType result)_ |
Checks whether the current BoundingFrustum contains the specified point. |
_ContainmentType Contains(BoundingSphere sphere)_ |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
_void Contains(ref BoundingSphere sphere, ref ContainmentType result)_ |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
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