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VRageMath.BoundingFrustum
Morten Aune Lyrstad edited this page Apr 16, 2022
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52 revisions
← Index ← Namespace Index
public class BoundingFrustum: IEquatable<BoundingFrustum>Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| static int CornerCount | Specifies the total number of corners (8) in the BoundingFrustum. |
| Member | Description |
|---|---|
| Plane Bottom { get; } | Gets the bottom plane of the BoundingFrustum. |
| Plane Far { get; } | Gets the far plane of the BoundingFrustum. |
| Plane Item { get; } | |
| Plane Left { get; } | Gets the left plane of the BoundingFrustum. |
| Matrix Matrix { get; set; } | Gets or sets the Matrix that describes this bounding frustum. |
| Plane Near { get; } | Gets the near plane of the BoundingFrustum. |
| Plane[] Planes { get; } | |
| Plane Right { get; } | Gets the right plane of the BoundingFrustum. |
| Plane Top { get; } | Gets the top plane of the BoundingFrustum. |
| Member | Description |
|---|---|
| BoundingFrustum() | |
| BoundingFrustum(Matrix) |
| Member | Description |
|---|---|
| ContainmentType Contains(ref BoundingBox) | Checks whether the current BoundingFrustum contains the specified BoundingBox. |
| void Contains(ref BoundingBox, out ContainmentType) | Checks whether the current BoundingFrustum contains the specified BoundingBox. |
| ContainmentType Contains(BoundingFrustum) | Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
| ContainmentType Contains(Vector3) | Checks whether the current BoundingFrustum contains the specified point. |
| void Contains(ref Vector3, out ContainmentType) | Checks whether the current BoundingFrustum contains the specified point. |
| ContainmentType Contains(BoundingSphere) | Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
| void Contains(ref BoundingSphere, out ContainmentType) | Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
| bool Equals(BoundingFrustum) | Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
| bool Equals(object) | Determines whether the specified Object is equal to the BoundingFrustum. |
| Vector3[] GetCorners() | Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
| void GetCorners(Vector3[]) | Gets an array of points that make up the corners of the BoundingFrustum. |
| void GetCornersUnsafe(*Vector3) | |
| int GetHashCode() | Gets the hash code for this instance. |
| bool Intersects(BoundingBox) | Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
| void Intersects(ref BoundingBox, out bool) | Checks whether the current BoundingFrustum intersects a BoundingBox. |
| bool Intersects(BoundingFrustum) | Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
| PlaneIntersectionType Intersects(Plane) | Checks whether the current BoundingFrustum intersects the specified Plane. |
| void Intersects(ref Plane, out PlaneIntersectionType) | Checks whether the current BoundingFrustum intersects a Plane. |
| float? Intersects(Ray) | Checks whether the current BoundingFrustum intersects the specified Ray. |
| void Intersects(ref Ray, out float?) | Checks whether the current BoundingFrustum intersects a Ray. |
| bool Intersects(BoundingSphere) | Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
| void Intersects(ref BoundingSphere, out bool) | Checks whether the current BoundingFrustum intersects a BoundingSphere. |
| string ToString() | Returns a String that represents the current BoundingFrustum. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!