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VRageMath.BoundingFrustum
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
| Member | Description |
|---|---|
static int CornerCount
|
Specifies the total number of corners (8) in the BoundingFrustum. |
| Member | Description |
|---|---|
VRageMath.Plane[] Planes |
|
VRageMath.Plane Item |
|
VRageMath.Plane Near |
Gets the near plane of the BoundingFrustum. |
VRageMath.Plane Far |
Gets the far plane of the BoundingFrustum. |
VRageMath.Plane Left |
Gets the left plane of the BoundingFrustum. |
VRageMath.Plane Right |
Gets the right plane of the BoundingFrustum. |
VRageMath.Plane Top |
Gets the top plane of the BoundingFrustum. |
VRageMath.Plane Bottom |
Gets the bottom plane of the BoundingFrustum. |
VRageMath.Matrix Matrix |
Gets or sets the Matrix that describes this bounding frustum. |
| Member | Description |
|---|---|
VRageMath.Vector3[] GetCorners() |
Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
void GetCorners(VRageMath.Vector3[]) |
Gets an array of points that make up the corners of the BoundingFrustum. |
void GetCornersUnsafe(*VRageMath.Vector3) |
|
bool Equals(VRageMath.BoundingFrustum) |
Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
bool Equals(System.Object) |
Determines whether the specified Object is equal to the BoundingFrustum. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingFrustum. |
bool Intersects(VRageMath.BoundingBox) |
Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
void Intersects(ref VRageMath.BoundingBox, ref bool) |
Checks whether the current BoundingFrustum intersects a BoundingBox. |
bool Intersects(VRageMath.BoundingFrustum) |
Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
VRageMath.PlaneIntersectionType Intersects(VRageMath.Plane) |
Checks whether the current BoundingFrustum intersects the specified Plane. |
void Intersects(ref VRageMath.Plane, ref VRageMath.PlaneIntersectionType) |
Checks whether the current BoundingFrustum intersects a Plane. |
Nullable<System.Single> Intersects(VRageMath.Ray) |
Checks whether the current BoundingFrustum intersects the specified Ray. |
void Intersects(ref VRageMath.Ray, ref Nullable<System.Single>) |
Checks whether the current BoundingFrustum intersects a Ray. |
bool Intersects(VRageMath.BoundingSphere) |
Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
void Intersects(ref VRageMath.BoundingSphere, ref bool) |
Checks whether the current BoundingFrustum intersects a BoundingSphere. |
VRageMath.ContainmentType Contains(ref VRageMath.BoundingBox) |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
void Contains(ref VRageMath.BoundingBox, ref VRageMath.ContainmentType) |
Checks whether the current BoundingFrustum contains the specified BoundingBox. |
VRageMath.ContainmentType Contains(VRageMath.BoundingFrustum) |
Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
VRageMath.ContainmentType Contains(VRageMath.Vector3) |
Checks whether the current BoundingFrustum contains the specified point. |
void Contains(ref VRageMath.Vector3, ref VRageMath.ContainmentType) |
Checks whether the current BoundingFrustum contains the specified point. |
VRageMath.ContainmentType Contains(VRageMath.BoundingSphere) |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
void Contains(ref VRageMath.BoundingSphere, ref VRageMath.ContainmentType) |
Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
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