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VRageMath.BoundingFrustum
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public class BoundingFrustum: IEquatable<BoundingFrustum>Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| [static int CornerCount](VRageMath.BoundingFrustum.CornerCount) | Specifies the total number of corners (8) in the BoundingFrustum. |
| Member | Description |
|---|---|
| [Plane Bottom { get; }](VRageMath.BoundingFrustum.Bottom) | Gets the bottom plane of the BoundingFrustum. |
| [Plane Far { get; }](VRageMath.BoundingFrustum.Far) | Gets the far plane of the BoundingFrustum. |
| [Plane Item { get; }](VRageMath.BoundingFrustum.Item) | |
| [Plane Left { get; }](VRageMath.BoundingFrustum.Left) | Gets the left plane of the BoundingFrustum. |
| [Matrix Matrix { get; set; }](VRageMath.BoundingFrustum.Matrix) | Gets or sets the Matrix that describes this bounding frustum. |
| [Plane Near { get; }](VRageMath.BoundingFrustum.Near) | Gets the near plane of the BoundingFrustum. |
| [Plane[] Planes { get; }](VRageMath.BoundingFrustum.Planes) | |
| [Plane Right { get; }](VRageMath.BoundingFrustum.Right) | Gets the right plane of the BoundingFrustum. |
| [Plane Top { get; }](VRageMath.BoundingFrustum.Top) | Gets the top plane of the BoundingFrustum. |
| Member | Description |
|---|---|
| [BoundingFrustum()](VRageMath.BoundingFrustum..ctor) | |
| [BoundingFrustum(Matrix)](VRageMath.BoundingFrustum..ctor) |
| Member | Description |
|---|---|
| [ContainmentType Contains(ref BoundingBox)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified BoundingBox. |
| [void Contains(ref BoundingBox, out ContainmentType)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified BoundingBox. |
| [ContainmentType Contains(BoundingFrustum)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
| [ContainmentType Contains(Vector3)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified point. |
| [void Contains(ref Vector3, out ContainmentType)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified point. |
| [ContainmentType Contains(BoundingSphere)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
| [void Contains(ref BoundingSphere, out ContainmentType)](VRageMath.BoundingFrustum.Contains) | Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
| [bool Equals(BoundingFrustum)](VRageMath.BoundingFrustum.Equals) | Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
| [bool Equals(object)](VRageMath.BoundingFrustum.Equals) | Determines whether the specified Object is equal to the BoundingFrustum. |
| [Vector3[] GetCorners()](VRageMath.BoundingFrustum.GetCorners) | Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
| [void GetCorners(Vector3[])](VRageMath.BoundingFrustum.GetCorners) | Gets an array of points that make up the corners of the BoundingFrustum. |
| [void GetCornersUnsafe(*Vector3)](VRageMath.BoundingFrustum.GetCornersUnsafe) | |
| [int GetHashCode()](VRageMath.BoundingFrustum.GetHashCode) | Gets the hash code for this instance. |
| [bool Intersects(BoundingBox)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
| [void Intersects(ref BoundingBox, out bool)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects a BoundingBox. |
| [bool Intersects(BoundingFrustum)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
| [PlaneIntersectionType Intersects(Plane)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects the specified Plane. |
| [void Intersects(ref Plane, out PlaneIntersectionType)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects a Plane. |
| [float? Intersects(Ray)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects the specified Ray. |
| [void Intersects(ref Ray, out float?)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects a Ray. |
| [bool Intersects(BoundingSphere)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
| [void Intersects(ref BoundingSphere, out bool)](VRageMath.BoundingFrustum.Intersects) | Checks whether the current BoundingFrustum intersects a BoundingSphere. |
| [string ToString()](VRageMath.BoundingFrustum.ToString) | Returns a String that represents the current BoundingFrustum. |
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