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VRageMath.BoundingFrustum
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public class BoundingFrustum: IEquatable<BoundingFrustum>Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Specifies the total number of corners (8) in the BoundingFrustum.
Gets the bottom plane of the BoundingFrustum.
Gets the far plane of the BoundingFrustum.
Gets the left plane of the BoundingFrustum.
Gets or sets the Matrix that describes this bounding frustum.
Gets the near plane of the BoundingFrustum.
Gets the right plane of the BoundingFrustum.
Gets the top plane of the BoundingFrustum.
ContainmentType Contains(ref BoundingBox)
Checks whether the current BoundingFrustum contains the specified BoundingBox.
void Contains(ref BoundingBox, out ContainmentType)
Checks whether the current BoundingFrustum contains the specified BoundingBox.
ContainmentType Contains(BoundingFrustum)
Checks whether the current BoundingFrustum contains the specified BoundingFrustum.
ContainmentType Contains(Vector3)
Checks whether the current BoundingFrustum contains the specified point.
void Contains(ref Vector3, out ContainmentType)
Checks whether the current BoundingFrustum contains the specified point.
ContainmentType Contains(BoundingSphere)
Checks whether the current BoundingFrustum contains the specified BoundingSphere.
void Contains(ref BoundingSphere, out ContainmentType)
Checks whether the current BoundingFrustum contains the specified BoundingSphere.
Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum.
Determines whether the specified Object is equal to the BoundingFrustum.
Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION!
Gets an array of points that make up the corners of the BoundingFrustum.
void GetCornersUnsafe(*Vector3)
Gets the hash code for this instance.
Checks whether the current BoundingFrustum intersects the specified BoundingBox.
void Intersects(ref BoundingBox, out bool)
Checks whether the current BoundingFrustum intersects a BoundingBox.
bool Intersects(BoundingFrustum)
Checks whether the current BoundingFrustum intersects the specified BoundingFrustum.
PlaneIntersectionType Intersects(Plane)
Checks whether the current BoundingFrustum intersects the specified Plane.
void Intersects(ref Plane, out PlaneIntersectionType)
Checks whether the current BoundingFrustum intersects a Plane.
Checks whether the current BoundingFrustum intersects the specified Ray.
void Intersects(ref Ray, out float?)
Checks whether the current BoundingFrustum intersects a Ray.
bool Intersects(BoundingSphere)
Checks whether the current BoundingFrustum intersects the specified BoundingSphere.
void Intersects(ref BoundingSphere, out bool)
Checks whether the current BoundingFrustum intersects a BoundingSphere.
Returns a String that represents the current BoundingFrustum.
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