Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRageMath.BoundingFrustum

Morten Aune Lyrstad edited this page Apr 16, 2022 · 52 revisions

IndexNamespace Index

BoundingFrustum Class

public class BoundingFrustum: IEquatable<BoundingFrustum>

Defines a frustum and helps determine whether forms intersect with it.

Namespace: VRageMath
Assembly: VRage.Math.dll

Implements:

Fields

Member Description
\%1static int CornerCount](VRageMath.BoundingFrustum.CornerCount) Specifies the total number of corners (8) in the BoundingFrustum.

Properties

Member Description
\%1Plane Bottom { get; }](VRageMath.BoundingFrustum.Bottom) Gets the bottom plane of the BoundingFrustum.
\%1Plane Far { get; }](VRageMath.BoundingFrustum.Far) Gets the far plane of the BoundingFrustum.
\%1Plane Item { get; }](VRageMath.BoundingFrustum.Item)
\%1Plane Left { get; }](VRageMath.BoundingFrustum.Left) Gets the left plane of the BoundingFrustum.
\%1Matrix Matrix { get; set; }](VRageMath.BoundingFrustum.Matrix) Gets or sets the Matrix that describes this bounding frustum.
\%1Plane Near { get; }](VRageMath.BoundingFrustum.Near) Gets the near plane of the BoundingFrustum.
\%1Plane\%1] Planes { get; }](VRageMath.BoundingFrustum.Planes)
\%1Plane Right { get; }](VRageMath.BoundingFrustum.Right) Gets the right plane of the BoundingFrustum.
\%1Plane Top { get; }](VRageMath.BoundingFrustum.Top) Gets the top plane of the BoundingFrustum.

Constructors

Member Description
\%1BoundingFrustum()](VRageMath.BoundingFrustum..ctor)
\%1BoundingFrustum(Matrix)](VRageMath.BoundingFrustum..ctor)

Methods

Member Description
\%1ContainmentType Contains(ref BoundingBox)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified BoundingBox.
\%1void Contains(ref BoundingBox, out ContainmentType)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified BoundingBox.
\%1ContainmentType Contains(BoundingFrustum)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified BoundingFrustum.
\%1ContainmentType Contains(Vector3)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified point.
\%1void Contains(ref Vector3, out ContainmentType)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified point.
\%1ContainmentType Contains(BoundingSphere)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified BoundingSphere.
\%1void Contains(ref BoundingSphere, out ContainmentType)](VRageMath.BoundingFrustum.Contains) Checks whether the current BoundingFrustum contains the specified BoundingSphere.
\%1bool Equals(BoundingFrustum)](VRageMath.BoundingFrustum.Equals) Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum.
\%1bool Equals(object)](VRageMath.BoundingFrustum.Equals) Determines whether the specified Object is equal to the BoundingFrustum.
\%1Vector3\%1] GetCorners()](VRageMath.BoundingFrustum.GetCorners) Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION!
\%1void GetCorners(Vector3\%1])](VRageMath.BoundingFrustum.GetCorners) Gets an array of points that make up the corners of the BoundingFrustum.
\%1void GetCornersUnsafe(*Vector3)](VRageMath.BoundingFrustum.GetCornersUnsafe)
\%1int GetHashCode()](VRageMath.BoundingFrustum.GetHashCode) Gets the hash code for this instance.
\%1bool Intersects(BoundingBox)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects the specified BoundingBox.
\%1void Intersects(ref BoundingBox, out bool)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects a BoundingBox.
\%1bool Intersects(BoundingFrustum)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects the specified BoundingFrustum.
\%1PlaneIntersectionType Intersects(Plane)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects the specified Plane.
\%1void Intersects(ref Plane, out PlaneIntersectionType)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects a Plane.
\%1float? Intersects(Ray)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects the specified Ray.
\%1void Intersects(ref Ray, out float?)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects a Ray.
\%1bool Intersects(BoundingSphere)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects the specified BoundingSphere.
\%1void Intersects(ref BoundingSphere, out bool)](VRageMath.BoundingFrustum.Intersects) Checks whether the current BoundingFrustum intersects a BoundingSphere.
\%1string ToString()](VRageMath.BoundingFrustum.ToString) Returns a String that represents the current BoundingFrustum.

Clone this wiki locally