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VRageMath.Ray

Morten Aune Lyrstad edited this page Apr 16, 2022 · 49 revisions

IndexNamespace Index

Ray Struct

public struct Ray: IEquatable<Ray>

Defines a ray.

Namespace: VRageMath
Assembly: VRage.Math.dll

Implements:

Fields

Member Description
\$1Vector3 Direction](VRageMath.Ray.Direction) Unit vector specifying the direction the Ray is pointing.
\$1Vector3 Position](VRageMath.Ray.Position) Specifies the starting point of the Ray.

Constructors

Member Description
\$1Ray(Vector3, Vector3)](VRageMath.Ray..ctor)

Methods

Member Description
\$1bool Equals(Ray)](VRageMath.Ray.Equals) Determines whether the specified Ray is equal to the current Ray.
\$1bool Equals(object)](VRageMath.Ray.Equals) Determines whether two instances of Ray are equal.
\$1int GetHashCode()](VRageMath.Ray.GetHashCode) Gets the hash code for this instance.
\$1float? Intersects(BoundingBox)](VRageMath.Ray.Intersects) Checks whether the Ray intersects a specified BoundingBox.
\$1void Intersects(ref BoundingBox, out float?)](VRageMath.Ray.Intersects) Checks whether the current Ray intersects a BoundingBox.
\$1float? Intersects(BoundingFrustum)](VRageMath.Ray.Intersects) Checks whether the Ray intersects a specified BoundingFrustum.
\$1float? Intersects(Plane)](VRageMath.Ray.Intersects) Determines whether this Ray intersects a specified Plane.
\$1void Intersects(ref Plane, out float?)](VRageMath.Ray.Intersects) Determines whether this Ray intersects a specified Plane.
\$1float? Intersects(BoundingSphere)](VRageMath.Ray.Intersects) Checks whether the Ray intersects a specified BoundingSphere.
\$1void Intersects(ref BoundingSphere, out float?)](VRageMath.Ray.Intersects) Checks whether the current Ray intersects a BoundingSphere.
\$1string ToString()](VRageMath.Ray.ToString) Returns a String that represents the current Ray.

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