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VRageMath.Ray
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a ray.
| Member | Description |
|---|---|
Position |
Specifies the starting point of the Ray. |
Direction |
Unit vector specifying the direction the Ray is pointing. |
| Member | Description |
|---|---|
Equals(Ray) |
Determines whether the specified Ray is equal to the current Ray. |
Equals(Object) |
Determines whether two instances of Ray are equal. |
GetHashCode() |
Gets the hash code for this instance. |
ToString() |
Returns a String that represents the current Ray. |
Intersects(BoundingBox) |
Checks whether the Ray intersects a specified BoundingBox. |
Intersects(ref BoundingBox, ref Nullable<float>) |
Checks whether the current Ray intersects a BoundingBox. |
Intersects(BoundingFrustum) |
Checks whether the Ray intersects a specified BoundingFrustum. |
Intersects(Plane) |
Determines whether this Ray intersects a specified Plane. |
Intersects(ref Plane, ref Nullable<float>) |
Determines whether this Ray intersects a specified Plane. |
Intersects(BoundingSphere) |
Checks whether the Ray intersects a specified BoundingSphere. |
Intersects(ref BoundingSphere, ref Nullable<float>) |
Checks whether the current Ray intersects a BoundingSphere. |
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