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VRageMath.Ray

Malware edited this page Dec 21, 2018 · 49 revisions

Index

Ray Struct

Namespace: VRageMath
Assembly: VRage.Math.dll

Summary

Defines a ray.

Fields

[`Vector3 Position`](VRageMath.Position) Specifies the starting point of the Ray.
[`Vector3 Direction`](VRageMath.Direction) Unit vector specifying the direction the Ray is pointing.
### Methods
[`bool Equals(Ray other)`](VRageMath.Equals) Determines whether the specified Ray is equal to the current Ray.
[`bool Equals(Object obj)`](VRageMath.Equals) Determines whether two instances of Ray are equal.
[`int GetHashCode()`](VRageMath.GetHashCode) Gets the hash code for this instance.
[`string ToString()`](VRageMath.ToString) Returns a String that represents the current Ray.
[`Nullable Intersects(BoundingBox box)`](VRageMath.Intersects) Checks whether the Ray intersects a specified BoundingBox.
[`void Intersects(ref BoundingBox box, ref Nullable result)`](VRageMath.Intersects) Checks whether the current Ray intersects a BoundingBox.
[`Nullable Intersects(BoundingFrustum frustum)`](VRageMath.Intersects) Checks whether the Ray intersects a specified BoundingFrustum.
[`Nullable Intersects(Plane plane)`](VRageMath.Intersects) Determines whether this Ray intersects a specified Plane.
[`void Intersects(ref Plane plane, ref Nullable result)`](VRageMath.Intersects) Determines whether this Ray intersects a specified Plane.
[`Nullable Intersects(BoundingSphere sphere)`](VRageMath.Intersects) Checks whether the Ray intersects a specified BoundingSphere.
[`void Intersects(ref BoundingSphere sphere, ref Nullable result)`](VRageMath.Intersects) Checks whether the current Ray intersects a BoundingSphere.

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