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VRageMath.Ray
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a ray.
_Vector3 Position_ |
Specifies the starting point of the Ray. |
_Vector3 Direction_ |
Unit vector specifying the direction the Ray is pointing. |
_bool Equals(Ray other)_ |
Determines whether the specified Ray is equal to the current Ray. |
_bool Equals(Object obj)_ |
Determines whether two instances of Ray are equal. |
_int GetHashCode()_ |
Gets the hash code for this instance. |
_string ToString()_ |
Returns a String that represents the current Ray. |
_Nullable Intersects(BoundingBox box)_ |
Checks whether the Ray intersects a specified BoundingBox. |
_void Intersects(ref BoundingBox box, ref Nullable result)_ |
Checks whether the current Ray intersects a BoundingBox. |
_Nullable Intersects(BoundingFrustum frustum)_ |
Checks whether the Ray intersects a specified BoundingFrustum. |
_Nullable Intersects(Plane plane)_ |
Determines whether this Ray intersects a specified Plane. |
_void Intersects(ref Plane plane, ref Nullable result)_ |
Determines whether this Ray intersects a specified Plane. |
_Nullable Intersects(BoundingSphere sphere)_ |
Checks whether the Ray intersects a specified BoundingSphere. |
_void Intersects(ref BoundingSphere sphere, ref Nullable result)_ |
Checks whether the current Ray intersects a BoundingSphere. |
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