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VRageMath.Ray
Malware edited this page Dec 21, 2018
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49 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a ray.
| Member | Description |
|---|---|
VRageMath.Vector3 Position |
Specifies the starting point of the Ray. |
VRageMath.Vector3 Direction |
Unit vector specifying the direction the Ray is pointing. |
| Member | Description |
|---|---|
bool Equals(VRageMath.Ray) |
Determines whether the specified Ray is equal to the current Ray. |
bool Equals(System.Object) |
Determines whether two instances of Ray are equal. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current Ray. |
Nullable<System.Single> Intersects(VRageMath.BoundingBox) |
Checks whether the Ray intersects a specified BoundingBox. |
void Intersects(ref VRageMath.BoundingBox, ref Nullable<System.Single>) |
Checks whether the current Ray intersects a BoundingBox. |
Nullable<System.Single> Intersects(VRageMath.BoundingFrustum) |
Checks whether the Ray intersects a specified BoundingFrustum. |
Nullable<System.Single> Intersects(VRageMath.Plane) |
Determines whether this Ray intersects a specified Plane. |
void Intersects(ref VRageMath.Plane, ref Nullable<System.Single>) |
Determines whether this Ray intersects a specified Plane. |
Nullable<System.Single> Intersects(VRageMath.BoundingSphere) |
Checks whether the Ray intersects a specified BoundingSphere. |
void Intersects(ref VRageMath.BoundingSphere, ref Nullable<System.Single>) |
Checks whether the current Ray intersects a BoundingSphere. |
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