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VRageMath.Ray
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct Ray: IEquatable<Ray>Defines a ray.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| \Vector3 Direction | Unit vector specifying the direction the Ray is pointing. |
| \Vector3 Position | Specifies the starting point of the Ray. |
| Member | Description |
|---|---|
| \Ray(Vector3, Vector3) |
| Member | Description |
|---|---|
| \bool Equals(Ray) | Determines whether the specified Ray is equal to the current Ray. |
| \bool Equals(object) | Determines whether two instances of Ray are equal. |
| \int GetHashCode() | Gets the hash code for this instance. |
| \float? Intersects(BoundingBox) | Checks whether the Ray intersects a specified BoundingBox. |
| \void Intersects(ref BoundingBox, out float?) | Checks whether the current Ray intersects a BoundingBox. |
| \float? Intersects(BoundingFrustum) | Checks whether the Ray intersects a specified BoundingFrustum. |
| \float? Intersects(Plane) | Determines whether this Ray intersects a specified Plane. |
| \void Intersects(ref Plane, out float?) | Determines whether this Ray intersects a specified Plane. |
| \float? Intersects(BoundingSphere) | Checks whether the Ray intersects a specified BoundingSphere. |
| \void Intersects(ref BoundingSphere, out float?) | Checks whether the current Ray intersects a BoundingSphere. |
| \string ToString() | Returns a String that represents the current Ray. |
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