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Releases: mastercheese-dev/CoreCE

CoreCE 0.3.0 for Windows, network protocol 32

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@mastercheese-dev mastercheese-dev released this 24 Oct 05:57

Windows build 2. The network protocol stays 32. Classic games can still include a windows 1 player.

A cloaked first-person weapon stays whole against a nearby wall.

This build looks for a newer Windows release on this repository. It does not install a Mac or Linux release.

Unpack the zip and run halo.exe. On the first start, choose your own Xbox disc image.

CoreCE 0.3.0 for Windows, network protocol 32

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@mastercheese-dev mastercheese-dev released this 24 Oct 03:51

Windows build 1. The network protocol is 32, so this build can play in a classic game with the current Mac and Linux releases.

The window icon is the ring.

This build looks for a newer Windows release on this repository. It does not install a Mac or Linux release.

Unpack the zip and run halo.exe. On the first start, choose your own Xbox disc image.

CoreCE 0.3.0 for Apple Silicon, network protocol 32

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The network protocol stays 32. Classic games can still include a mac 38 player.

A cloaked first person weapon stays whole against a nearby wall. A meter's values stay with the picture, so a match does not halt when a child reads them.

CoreCE 0.3.0 for Apple Silicon, network protocol 32

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The network protocol stays 32. Classic games can still include a mac 37 player.

The Dock and Finder icon is the ring.

CoreCE 0.3.0 for Apple Silicon, network protocol 32

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The network protocol stays 32. Classic games can still include a mac 36 player.

The app is named CoreCE. The first launch copies saves from ~/Library/Application Support/OpenCE/ and leaves that folder in place.

A hardcore lobby has a Settings row. It holds split screen, your view, and the map timer voice. Timer voice stays on unless you turn it off. Those choices stay on this machine.

Shared map hashes use the CoreCE label, so they do not match hashes from a mac 36 build.

CoreCE 0.3.0 for Linux, network protocol 32

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@mastercheese-dev mastercheese-dev released this 24 Oct 02:57

Linux build 3. The network protocol stays 32. Classic games can still include a mac 37 player.

The window icon is the ring.

This build looks for a newer Linux release on this repository. It does not install a Mac release.

Unpack the zip and run halo. On the first start, choose your own Xbox disc image.

CoreCE 0.3.0 for Linux, network protocol 32

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@mastercheese-dev mastercheese-dev released this 24 Oct 02:32

Linux build 2. The network protocol stays 32. Classic games can still include a mac 36 player.

A hardcore lobby has a Settings row. It holds split screen, your view, and the map timer voice. Timer voice stays on unless you turn it off. Those choices stay on this machine.

Shared map hashes use the CoreCE label, so they do not match hashes from a mac 36 build.

This build looks for a newer Linux release on this repository. It does not install a Mac release.

Unpack the zip and run halo. On the first start, choose your own Xbox disc image.

CoreCE 0.3.0 for Windows, network protocol 32

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@mastercheese-dev mastercheese-dev released this 24 Oct 06:07

Windows build 3. The network protocol stays 32. Classic games can still include a windows 2 player.

The Windows updater looks for a release tagged build- on this repository. This one is build-3.

This build looks for a newer Windows release on this repository. It does not install a Mac or Linux release.

Unpack the zip and run halo.exe. On the first start, choose your own Xbox disc image.

OpenCE 0.3.0 for Linux, network protocol 32

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@mastercheese-dev mastercheese-dev released this 23 Oct 23:27
79e15f6

Linux build 1. The network protocol is 32, so this build can play in a classic game with the current Mac release.

This build looks for a newer Linux release on this repository. It does not install a Mac release.

Unpack the zip and run halo. On the first start, choose your own Xbox disc image.

OpenCE 0.3.0 for Apple Silicon, network protocol 32

Choose a tag to compare

The network protocol stays 32. Classic games can still include a mac 35 player.

Hardcore split panes draw the same black lines as a local split.

In co-op, a scripted lift or level transition that follows player0 also carries the players past player1, in the same order as the players list.

The game terminal stays off the screen unless console_log is set to important or all. A config that already sets it keeps that value.