Repository navigation
Battles and Moves
github-actions[bot] edited this page Oct 16, 2026
·
1 revision
- Physical/Special split: moves are individually Physical, Special, or Status. Their category is no longer decided by type.
- Separate Special Attack and Special Defense replace the original single Special stat.
- Modern critical-hit chances: about 1 in 24 normally, 1 in 8 at +1 stage, 1 in 2 at +2, and guaranteed at +3. High-critical moves add one stage; Focus Energy and Dire Hit add two.
- Sleep lasts 1–3 turns, and Pokémon can act on the turn they wake up.
- Burn, poison, and Leech Seed deal 1/8 of maximum HP each turn instead of 1/16.
- Enemy stat-lowering moves no longer have an extra, artificial 25% chance to fail.
- Ultra Balls now have their own catch modifier.
- Both sides' battle stats are capped at 1,023.
Updated type matchups:
- Bug against Poison: half damage, previously double.
- Poison against Bug: normal damage, previously double.
- Ghost against Psychic: double damage, previously no effect.
- Ice against Fire: half damage, previously normal.
These are selected updates from later games; Yellow++ does not use every rule from a single later generation.
- Redesigned battle HUD, including HP bars, level display, status symbols, and Poké Ball graphics.
- Colored icons show each move's type and category.
- An effectiveness indicator helps judge the highlighted move against the opponent. Sand Attack's indicator accounts for its ability to ignore type immunity.
- Hold LEFT in the move menu for power and accuracy; hold RIGHT for the move's effect description.
- Press B in a wild battle to quickly select RUN.
- Faster HP bars and smoother move-menu loading.
- Larger trainer prize-money amounts fit in the reward display.
- Tri Attack can burn, freeze, or paralyze, with about a 10% overall chance.
- Poison Sting and Sludge have about a 30% poisoning chance.
- Acid, Aurora Beam, BubbleBeam, Bubble, Constrict, and Psychic have about a 10% chance for their stat-lowering effect.
- Struggle is typeless, with recoil changed to a quarter of maximum HP instead of half the damage dealt. Opponent recoil currently uses your Pokémon's maximum HP.
- Pay Day generates money equal to five times the user's level, up from twice the level.
- Swift no longer hits Pokémon during the invulnerable turn of Dig or Fly.
- Focus Energy, accuracy, healing, and other battle fixes are listed under Bug fixes.
Only changed fields are listed below. Power, accuracy, and PP can also be checked in game.
- Karate Chop: Normal → Fighting.
- Razor Wind: accuracy 75% → 100%.
- Swords Dance: PP 30 → 20.
- Gust: Normal → Flying.
- Wing Attack: power 35 → 60.
- Whirlwind: accuracy 85% → 100%.
- Fly: power 70 → 90.
- Bind: accuracy 75% → 85%.
- Vine Whip: power 35 → 45; PP 10 → 25.
- Jump Kick: power 70 → 100; PP 25 → 10.
- Sand Attack: Normal → Ground.
- Tackle: power 35 → 40; accuracy 95% → 100%.
- Wrap: accuracy 85% → 90%.
- Thrash: power 90 → 120; PP 20 → 10.
- Double Edge: power 100 → 120.
- Pin Missile: power 14 → 25; accuracy 85% → 95%.
- Disable: accuracy 55% → 100%.
- Flamethrower: power 95 → 90.
- Hydro Pump: power 120 → 110.
- Surf: power 95 → 90.
- Ice Beam: power 95 → 90.
- Blizzard: power 120 → 110; accuracy 90% → 70%.
- Submission: accuracy 80% → 100%; PP 25 → 20.
- Low Kick: accuracy 90% → 100%.
- Absorb: PP 20 → 25.
- Mega Drain: PP 10 → 15.
- Growth: PP 40 → 20.
- Petal Dance: power 70 → 120; PP 20 → 10.
- Fire Spin: power 15 → 35; accuracy 70% → 85%.
- Thunderbolt: power 95 → 90.
- Thunder Wave: accuracy 100% → 90%.
- Thunder: power 120 → 110.
- Rock Throw: accuracy 65% → 90%.
- Dig: power 100 → 80.
- Toxic: accuracy 85% → 90%.
- Recover: PP 20 → 5.
- Minimize: PP 20 → 10.
- Barrier: PP 30 → 20.
- Selfdestruct: power 130 → 200.
- Lick: power 20 → 30.
- Smog: power 20 → 30.
- Fire Blast: power 120 → 110.
- Clamp: accuracy 75% → 85%; PP 10 → 15.
- Skull Bash: power 100 → 130; PP 15 → 10.
- Softboiled: PP 10 → 5.
- Hi Jump Kick: power 85 → 130; PP 20 → 10.
- Glare: accuracy 75% → 100%.
- Poison Gas: accuracy 55% → 90%.
- Leech Life: power 20 → 80; PP 15 → 10.
- Bubble: power 20 → 40.
- Flash: accuracy 70% → 100%.
- Psywave: accuracy 80% → 100%.
- Acid Armor: PP 40 → 20.
- Crabhammer: power 90 → 100; accuracy 85% → 90%.
- Explosion: power 170 → 250.
- Rest: PP 10 → 5.
- Struggle: PP 10 → 1; Normal → typeless. For the full move reference, see Moves List.