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Areas
The attached village to the castle. This village would feed the local lord and his retinue of knights. Now fallen to corruption, the buildings and crops have withered and the villagers themselves have become zombies.
Serves as an opening area that will equip the player with some equipment as they loot the village. Some minor enemies like zombies will appear to help signify where loot may be
The fortified entrance to the castle, now delegated to keeping the remnants of the village out. Partly degraded due to time
This will be the first encounter with mostly dogs and knights guarding the front. If possible the doors will only open once the enemies are defeated, otherwise a shootable button.
The main lobby of the castle where all other rooms connect. some of the ceiling has caved in.
This is the main hub of the level where all the other rooms will loop back to. There will be some mostly knights populating the lobby with some scrags.
The dungeon of the castle with walls labeled with tortured prisoners. Some of the prisoners were sacrificed to something greater by the lord. Beware the foul spirits of the tortured dead
This room will have some knights, but mostly populated with scrags to represent the ghosts of the dead.(Maybe one shambler)
The vault of the castle. Some riches still remain but most have been sacrificed to an outer being.
Ammo and armor can be found here as well as the key to the throne room to prepare the player for the final fight. Death knights will be guarding the vault.
The fallen throne. This is the most heavily corrupted area as the outer being whispers darkness into the local lords ear. Dead bodies and sacrifices lay about the floor.
The final fight with a grand hall. Mostly eldritch enemies will appear.