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mollarc edited this page Apr 10, 2024 · 6 revisions

Village

Narrative

The attached village to the castle. This village would feed the local lord and his retinue of knights. Now fallen to corruption, the buildings and crops have withered and the villagers themselves have become zombies.

Gameplay

Serves as an opening area that will equip the player with some equipment as they loot the village. Some minor enemies like zombies will appear to help signify where loot may be

Castle Entrance

Narrative

The fortified entrance to the castle, now delegated to keeping the remnants of the village out. Partly degraded due to time

Gameplay

This will be the first encounter with mostly dogs and knights guarding the front. If possible the doors will only open once the enemies are defeated, otherwise a shootable button.

Castle Lobby

Narrative

The main lobby of the castle where all other rooms connect. some of the ceiling has caved in.

Gameplay

This is the main hub of the level where all the other rooms will loop back to. There will be some mostly knights populating the lobby with some scrags.

Torture Room/Prison

Narrative

The dungeon of the castle with walls labeled with tortured prisoners. Some of the prisoners were sacrificed to something greater by the lord. Beware the foul spirits of the tortured dead

Gameplay

This room will have some knights, but mostly populated with scrags to represent the ghosts of the dead.(Maybe one shambler)

Castle Treasury

Narrative

The vault of the castle. Some riches still remain but most have been sacrificed to an outer being.

Gameplay

Ammo and armor can be found here as well as the key to the throne room to prepare the player for the final fight. Death knights will be guarding the vault.

Throne Room

Narrative

The fallen throne. This is the most heavily corrupted area as the outer being whispers darkness into the local lords ear. Dead bodies and sacrifices lay about the floor.

Gameplay

The final fight with a grand hall. Mostly eldritch enemies will appear.

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