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refraction is broken in MeshStandardMaterial? #14142

Description

@robertoranon
Description of the problem

In the webgl_materials_cubemap_refraction example, I tried to change the materials from MeshPhong to MeshStandard, and the refraction effect was gone (the statue on the left still uses the MeshPhongMaterial, the other two use a MeshStandardMaterial):

screen shot 2018-05-25 at 16 16 35

Is there something I am missing to enable refraction? from the documentation, it doesn't look so.

Three.js version
  • r92
Browser
  • Chrome
  • Safari
OS
  • macOS

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