Description of the problem
In the webgl_materials_cubemap_refraction example, I tried to change the materials from MeshPhong to MeshStandard, and the refraction effect was gone (the statue on the left still uses the MeshPhongMaterial, the other two use a MeshStandardMaterial):

Is there something I am missing to enable refraction? from the documentation, it doesn't look so.
Three.js version
Browser
OS
Description of the problem
In the webgl_materials_cubemap_refraction example, I tried to change the materials from MeshPhong to MeshStandard, and the refraction effect was gone (the statue on the left still uses the MeshPhongMaterial, the other two use a MeshStandardMaterial):
Is there something I am missing to enable refraction? from the documentation, it doesn't look so.
Three.js version
Browser
OS