Description
When I load my glb file with THREE.WebGLRenderer, the console gets an error and doesn't show up, while WebGLRenderer works fine

My glb file
glb.zip
Reproduction steps
1.When I load my glb file using THREE.WebGLRenderer, the glb shows up normally.
2.After switching to WebGPURenderer, glb is not displayed and the console reports an error.
Code
Normal:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>THREE.js Parallel Light Shadows</title>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128/examples/js/loaders/GLTFLoader.js"></script>
</head>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const directionalLight = new THREE.DirectionalLight(0xffffff, 10);
// 半球光.
const fillLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 1);
scene.add(directionalLight);
scene.add(fillLight);
const loader = new THREE.GLTFLoader();
loader.load(
'http://192.168.1.37:5173/assets/gltfs/nvyishenghunhe.glb', // 替换为你的 GLB 文件的 URL
function (gltf) {
const model = gltf.scene;
scene.add(model);
animate(); // Start the animation loop once the model is loaded
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function (error) {
console.error('An error happened', error);
}
);
const helper = new THREE.CameraHelper(directionalLight.shadow.camera);
scene.add(helper);
camera.position.set(0, 0, 5);
camera.lookAt(0, 0, 0);
// Animation loop
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>

Screenshots
No response
Version
0.166.1
Device
Desktop
Browser
Chrome
OS
Windows
Description
When I load my glb file with THREE.WebGLRenderer, the console gets an error and doesn't show up, while WebGLRenderer works fine

My glb file
glb.zip
Reproduction steps
1.When I load my glb file using THREE.WebGLRenderer, the glb shows up normally.
2.After switching to WebGPURenderer, glb is not displayed and the console reports an error.
Code
Normal:
Screenshots
No response
Version
0.166.1
Device
Desktop
Browser
Chrome
OS
Windows