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Releases: mstan/SuperMarioAdvance2Recomp
Releases · mstan/SuperMarioAdvance2Recomp
Release list
Super Mario Advance 2 Recomp v0.0.3 — Launcher Update
Super Mario Advance 2 Recomp v0.0.3 — Launcher Update
This experimental Windows x64 update moves the game to the current shared
recomp-ui launcher.
Fixed
- First-time setup no longer asks for a PlayStation BIOS (SCPH1001.BIN /
OpenBIOS) or a .cue/.bin disc image. The launcher now asks for a retail
Game Boy Advance BIOS (16 KBgba_bios.bin) under Settings → System
and for your.gbaROM on the main page.
Changed
- Includes all recent recomp-ui launcher improvements (file picker, mods page,
and more). The emulation engine is unchanged from v0.0.2.
Validation
- Release executable rebuilt; ran the launcher → Play → attract sequence from a
clean folder. - Release archive audited to contain no ROM, retail BIOS, save, generated
source, or developer configuration.
You must supply your own legally obtained matching ROM and retail GBA BIOS.
Back up important saves; this remains an experimental preview.
Super Mario Advance 2 Recomp v0.0.2 — Pause Crash Hotfix
Super Mario Advance 2 Recomp v0.0.2 — Pause Crash Hotfix
This experimental Windows x64 hotfix removes an unintended runtime dispatch
limit that caused the game to close after remaining in an in-stage pause menu
for several minutes.
Fixed
- In-game pause screens can remain open indefinitely without exhausting the
runtime's former 1,073,741,823-dispatch session budget. - Explicit developer
--stepsruns remain deterministically bounded.
Validation
- Full release executable rebuilt successfully against the reconciled engine.
- Release archive audited to contain no ROM, retail BIOS, save, generated
source, or developer configuration.
You must supply your own legally obtained matching ROM and retail GBA BIOS.
Back up important saves; this remains an experimental preview.
Super Mario Advance 2 Recomp v0.0.1 — Experimental Initial Release
Super Mario Advance 2 Recomp v0.0.1 — Experimental Initial Release
Initial experimental Windows x64 release of the static recompilation.
Included
- recomp-ui ROM/BIOS launcher and in-game menu
- optional, disabled-by-default Adaptive Widescreen mod
- bundled runtime DLLs and overlay toolchain
Validation
- Fresh 6,000-frame strict-static attract run
FULLY_STATIC, zero dispatch misses, zero interpreted instructions- Release archive audited to contain no ROM, retail BIOS, save, generated
source, or developer configuration
You must supply your own legally obtained matching ROM and retail GBA BIOS.
Back up important saves; this is an experimental preview.