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xatrilu edited this page Mar 17, 2019 · 38 revisions
  • Sprites: 8/12 spritesheets, only characters yet

Art Analisis

The art of Street Fighter 2 pretends to be close to the reality, for that, they use real locations in game stages and they are full of detail and background animations. In addition, characters have a lot of details too, thinks like muscles and face expresions are done to be as real as posible, taking into account the technology they had. Apart from that, it also has some fantasy, and example of this are some of the attacks, like "Hadouken", which is a blue fire ball. Another example is "Blanka", one character of the game, which is a mutant. All of this was created by a team of 20 artist led by Akira Yasuda, aka Akiman, who works for Capcom.

Some concept art:

Sprite Sheets

Characters

SFX

Characters Hitboxes:

https://github.com/mtorres5254/Arial--Comic-Sans--Dealers/tree/master/Wiki/Imatges/Hitboxes

Game Stages

Balrog

Balrog stage

Blanka

Blanka stage

Chun-Li

Chun-Li stage

Dhalsim

Dhalsim stage

E.Honda

E.Honda Stage

Guile

Guile stage

Ken

Ken Stage

M.Bison

M. Binson stage

Ryu

Ryu Stage

Sagat

Sagat Stage

Vega

Vega stage

Zangief

Zangief stage

Car Stage

Car stage

Barrels Stage

Barrels stage

Drums Stage

Drums stage

Stages Sprite Sheets

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