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Version 0.57

Nathan edited this page Jul 15, 2021 · 4 revisions

Jump to New Features

  • Fixes for StreamElements, some typo's got past me
  • Delays are now there own Sub-action instead of the before/after
  • Audio playback is handled as actions happen now, and will only block if in a blocking queue
  • Channel Rewards were loaded even if user was not an affiliate or partner, causing a crash
  • Fix sub-action groupings not being loaded in the proper order, check any you may have setup, they may appear different
  • Fix actions not properly propagating return state
  • Fix deserialization of channel info, its possible for a user's game id to be null (yay?)
  • Misc fixes/updates

New Features

New Delay Sub-Action

Delays are now sub-actions that you can place anywhere, and are no longer tied to another sub-action.

On first load from previous versions, it will attempt to do a conversion from old delay style to new. This is a best effort, and while I've tried to make it work as best as it can, there maybe cases I have missed. Double check your delays after this update!

Audio Playback Changes

With audio playback changing. Before, it use to have its own internal queue that would handle all audio playback, and give you the option to play immediately. Now, audio plays as the action happens, and it can also wait for the audio to finish before continuing on with any further actions.

THe option to play immediately has been replaced with finish before continuing, and defaults to true for first load of the sub-actions, and the creation of any new sub-action.

To have the old behaviour, any actions that contain a play audio or play audio from folder sub-action should be placed in a blocking queue, so they will wait appropriately.

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