Newton Alpha Announcement #639
Replies: 6 comments 3 replies
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Exciting! 🎉 |
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First of all, I must commend this project for its excellent work—both the code quality and feature implementation are truly impressive! I’m particularly interested in its multiphysics simulation capabilities, and I’d like to learn more about the compatibility of different solvers. For instance, in the Cloth Manipulation example, the current setup uses a combination of the Featherstone solver and VBD solver. I’m wondering if it’s possible to replace this with a MuJoCo + VBD combination for simulation? If feasible, are there any special adaptations or modifications required? I look forward to your response. Thank you! |
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Congratulations!! It's looking great so far 😊!! |
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Exciting news! 🎉🎉🎉 |
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(系统自动回复)您好! 您的邮件我已收到,我会尽快给你回复,谢谢!Hello! I have received your mail, I will give you a reply as soon as possible, thank you!
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Thanks for sharing, some initial impressions, 32-core AMD CPU, NVIDIA 3090 GPU, on Windows, from the perspective of building an end-user robotics-based product out of it. Pros
Cons
warpookk.mp4 |
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Newton is now Alpha
We are excited to announce that Newton has moved from pre-release to its Alpha stage. Newton is an open-source, GPU-accelerated, and extensible physics engine purpose-built for robot learning.
Highlights
Experimental Isaac Lab Integration
Collaboration
We invite you to explore Newton, provide feedback, and contribute to its evolution. Development velocity is high, and the API is still subject to change, your input at this stage is especially valuable.
What’s next
Our next milestone will center on verifying and tuning MuJoCo Warp for manipulation tasks, improving robustness and performance at scale, and extending multi-physics examples.
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