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Releases: noahbaxter/GHClassic
Releases · noahbaxter/GHClassic
Release list
GH Classic 0.8 (work in progress)
THIS IS UNFINISHED. Expect bugs, missing features and things changing between releases.
New
- Brand new campaign hub with per game progress tracking, followed by FC tracking after you've already beaten all core campaign songs on expert
- GH1 note engine is now available to play with in quickplay or its own dedicated campaign, enjoy never hitting another HOPO on purpose again
- Added a strum limit toggle, just in case you really don't want to FC Trogdor (you can also set framerate to 50 limit with the limit on for the theoretically playable PAL experience)
- Added a simple "Classic" logo using the in game marker font underneath each game's logo, plus a redesigned icon
- Added a procedurally generated Zebra rug texture under the setlist wall for GH80s to differentiate from reused GH2 wall textures
Bugs
- Reduced lag spikes worst with next gen lighting enabled due to textures reloading mid-song
- The streak counter would only appear in GH2 HUDs
- Some HUD themes would be missing certain digit glyphs for rok font
- The classic HOPO bug where a note would lock from a wrong fret and carry over even after restarts or practice skips
Compatibility
- Dropped Vulkan version to 1.0 to enable older GPU support since GHC doesn't really use modern features anyways
- The renderer would break a Vulkan rule each frame that most drivers ignored, but may have caused instability on some GPUs
GH Classic 0.7.5 (work in progress)
THIS IS UNFINISHED. Expect bugs, missing features and things changing between releases.
New
- Note Streaks - Toggleable counter mesh appears under the score meter with streak popups at 50, every 100 to 500, then 750, 1000, 1500 and every 1000 after; easy to toggle off in the settings
- HD Fonts - All on-disc fonts have been retraced to make .otf vectors with a new toggle. Note that some number glyphs were missing on the PS2/360 sheets and so have been compressed to match the resolution/compression quality of other PS2/360 fonts.
GH1 Improvements
- Campaign correctly indicates the number of completed songs needed to move onto the next tier/beat the game based on difficulty
- Setlist now uses the correct GH1 pen font
- Fixed a bug where GH1 setlist would scroll an extra line after each section pushing the text off screen by the bottom of the setlist
- Quickplay songs now choose the right default guitar
- Venues now have more accurate light and drum kit animations
- Fixed an issue where some pause screens would show GH2 menus in GH1 campaign
- Results screen now correctly shows GH1 hero images
- Added Continue and More Stats to the GH1 results screen for parity w GH2 songs
- Shop no longer plays GH2 shop gate opening sfx, nor does it prevent UI control until said sfx finished playing
- Fixed an issue where GH1 store guitars loaded in backwards
Menus
- Settings screens cursor wrap when scroll above the first item or below the last item
- Standardized option menu rows across both GH1 and GH2 pause screens
- Confirm and Back sfx now play in pause settings, the lag screen and photo mode
- Fixed a consistency issue where GH80s menus spaced the same fonts further apart
Graphics
- Fixed reflections on scaled meshes
- Geometry is now clipped at the camera to prevent other meshes overlapping the note highway
GH Classic 0.7 (work in progress)
THIS IS UNFINISHED. Expect bugs, missing features and things changing between releases.
Imports
- GH1, GH80s and Xbox 360 GH2 roms load and play inside PS2 GH2 as their own campaigns and quickplay setlists; includes all original UIs, songs, career, store, venues, characters and guitars
- the primary game still requires a base SLUS-21447 GH2 rom, but additional content roms can be added from any region at any time and just bring their content with them
- All campaigns default to their authentic content. Quickplay allows the mixing and matching of characters, guitars, venues, and songs
Xbox 360 graphics
- REQUIRES an xbox 360 rom of GH2!
- Characters, guitar and venue models, textures and art
- Authentic Xbox 360 rendering engine: per pixel lighting, specular and reflections, bloom, depth of field and character shadows
New
- Photo mode: view all the venue's cameras, plus a noclip style free camera (WASD+mouse movement, Q+E roll, shift to go faster)
- Note speed per difficulty (replaces the hyperspeed cheat) and highway length, previewed live on any paused song
- Lefty flip makes your guitarist left-handed
- Graphics options: render scale (50-200%), MSAA, TAA, forcing high LOD models and a perf overlay
Performance and latency
- Smoother frame pacing and no more shader stutter mid-song (thanks FelipeLuis)
- Dropped input latency by roughly 40 ms on Windows, 13 ms on Linux and 30 ms on Mac
GH Classic 0.6 (work in progress)
- PS2 rendering parity: depth of field, spotlight beam smoke, fogged projections, flares, highway fading into the venue, hit glow on the track
- PS2's object culling as a setting (off by default)
- Holding the whammy bar down bends every sustain like in gh3 onward
- Letting go just before a sustain ends no longer cuts your guitar
- Echo and delay sound effects are now accurate
- Main menu lick fades out when you leave the menu
- Window opens widescreen when widescreen is on
- Version number on the main menu, and a prompt at launch when a newer release is out
- Linux builds run on more distros