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Description
Version/Branch of Dear ImGui:
Version Latest commit, Branch: docking
Back-ends:
imgui_impl_opengl3.cpp + imgui_impl_glfw.cpp
Compiler, OS:
Linux Ubutnu 22.04 + GCC 11.4.0
Full config/build information:
Dear ImGui 1.92.0 WIP (19191)
--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=202002
define: __linux__
define: __GNUC__=11
define: IMGUI_HAS_VIEWPORT
define: IMGUI_HAS_DOCK
--------------------------------
io.BackendPlatformName: imgui_impl_glfw
io.BackendRendererName: imgui_impl_opengl3
io.ConfigFlags: 0x00000481
NavEnableKeyboard
DockingEnable
ViewportsEnable
io.ConfigViewportsNoDecoration
io.ConfigNavCaptureKeyboard
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x00001C0E
HasMouseCursors
HasSetMousePos
PlatformHasViewports
HasMouseHoveredViewport
RendererHasVtxOffset
RendererHasViewports
--------------------------------
io.Fonts: 1 fonts, Flags: 0x00000000, TexSize: 1024,1024
io.DisplaySize: 3840.00,2123.00
io.DisplayFramebufferScale: 1.00,1.00
--------------------------------
style.WindowPadding: 8.00,8.00
style.WindowBorderSize: 0.00
style.FramePadding: 4.00,3.00
style.FrameRounding: 2.00
style.FrameBorderSize: 1.00
style.ItemSpacing: 8.00,4.00
style.ItemInnerSpacing: 4.00,4.00
Details:
My Issue/Question:
This is my ImGui Project
Arthur
Previously i was working with window, using opengl3 and sdl3 single display screen, every things works fine.
Now i have shifted to opengl3 and glfw3 in linux environment with dual monitor.
Even though application is running on single screen and not panel is shifted to other one.
when i pop out any panel, it seem to become stuck a location.
Screenshots/Video:
You can download working Binary from here
https://github.com/kingofknights/Arthur/releases/download/Demo/Query.zip
Demo