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Mining Areas and Controls

Priscila edited this page Aug 2, 2026 · 1 revision

Cycling modes

Right-click while holding an infused pickaxe — the vanilla Use Item control — to cycle through its three mining areas:

1x1 → 1x3 → 3x3 → 1x1

Interacting with a door, chest, or any other usable block still takes priority over cycling, exactly like vanilla's own right-click behavior.

Changing mode shows the new area on the action bar (Mining area: 1x3) with a brief amethyst chime — never a chat message.

The tooltip on an infused pickaxe only ever shows its current dimensions.

1x1 mode: no custom outline, just vanilla's own block-targeting box

1x1 draws nothing extra — that's vanilla's own block-targeting box, untouched.

1x3 mode: amethyst preview outline along the line

1x3 gets the amethyst preview outline, with the active area shown in the action bar.

3x3 mode: amethyst preview outline covering the plane

Same outline in 3x3, now covering the full plane.

Precision override

Holding sneak while mining always forces a single-block break, regardless of which mode is active. There's no need to cycle back to 1x1 for a precise break — just sneak.

Geometry

The extra blocks are oriented relative to the face you hit, not a fixed world axis:

  • A wall hit produces a vertical 1x3 line.
  • A floor or ceiling hit aligns 1x3 with the direction you're facing.
  • 3x3 is always the plane perpendicular to the face you hit.

Safety rules

Every secondary block broken by the infusion is subject to the exact same checks a normal, single swing would apply:

  • Normal drops, experience, and durability cost
  • Protection and unharvestable blocks are respected — never broken
  • Block entities and blacklisted blocks are skipped
  • Harder blocks that your tool can't normally break are skipped
  • The pickaxe won't expand through shovel-only blocks
  • Expansion stops immediately if the tool breaks or is swapped mid-swing

Multiplayer

The server is the only source of truth for what actually breaks — client prediction never breaks a block by itself, and normal server permissions still apply to every extra block. Each player keeps an independent mode; switching yours never affects anyone else's.

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