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Latency
There is NO consensus as to what constitutes real-time. Both an (FPS) gamer and musician will tell you that lower is better. At this time, we are not looking to start a 'Bruce Lee' style argument, but merely mention observations that have been reported to us.
- In 1968 Robert Miller stated "100ms is perceived as instantaneous".
- Gamers & Musicians will tell you <10ms is reasonably good!
We strive to reduces latency to the point where it becomes imperceptible.
- In VR studies, it has been found we can visually detect 1ms.
- Touch is also approximately 1ms.
- Reaction time typically ranges from 1/4 sec to 2 secs (mostly on age.)
- Test Your Reaction Time!
Human perception varies with the individual, the specific senses (sight, sound, touch...) and the environment (mobile, cinema, VR, AR, mixed reality).
We use a psuedo-state-machine approach to keep latency the lowest possible within the limits of the computers architecture (hardware and OS).
- Hardware with SYNC brings video latency to minimum possible.
- VR can anticipate head movement (based on physics.)
- Software can run within the limits of the OS (1-20ms typical.)
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