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Making custom signs
Important: Read GC's Guidelines for Images before starting.
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Download the template: Save this EmptySign image.
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Create your design: Open your favorite image editor (e.g., Photopea). Add your custom graphics to the top part of the image, leaving the bottom part alone. (See an example here).
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Save your file: Make sure your image is exported and saved as a
.JPG. -
Import to your project: Open the Arma Reforger editor. Navigate to
GlobalConflictsMissions\worlds\{yourname}and create anAssetsfolder (it is highly recommended to also add aSignssubfolder inside it to stay organized). Drag your.JPGinto this folder; the editor will automatically generate a.eddsfile with the exact same name.- Remember to reimport the .edds by opening the file. click "Import Settings" Change Color Space to
ToSRGB. And click Reimport resource (PC)
- Remember to reimport the .edds by opening the file. click "Import Settings" Change Color Space to
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Place the base sign: Locate
SignLarge_01_base.et(found underArmaReforger > Prefabs > Structures > Signs > Large) and place it in your world. -
Find the material file: Open the sign's properties. Navigate to MeshObject > Materials, then click the magnifying glass icon to locate
SignLarge_01.emat. -
Duplicate and edit the material: * Duplicate this
.ematfile intoGlobalConflictsMissions, then move it to theSignsfolder you created in Step 4. (Tip: Name the material file the same as your.JPG).- Open the
.ematfile. On the right panel, scroll to the bottom to find Material 1 (base), and assign your.eddsfile to the BCR 1 slot.
- Open the
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Apply the custom material: Click the sign you placed in the world, select MeshObject > Materials, and drag your new
.ematfile into the Materials > SignLarge_01 field.