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Making custom signs

perfk edited this page Feb 19, 2026 · 2 revisions

Important: Read GC's Guidelines for Images before starting.

SignLarge_01_base.et

  1. Download the template: Save this EmptySign image.

  2. Create your design: Open your favorite image editor (e.g., Photopea). Add your custom graphics to the top part of the image, leaving the bottom part alone. (See an example here).

  3. Save your file: Make sure your image is exported and saved as a .JPG.

  4. Import to your project: Open the Arma Reforger editor. Navigate to GlobalConflictsMissions\worlds\{yourname} and create an Assets folder (it is highly recommended to also add a Signs subfolder inside it to stay organized). Drag your .JPG into this folder; the editor will automatically generate a .edds file with the exact same name.

    • Remember to reimport the .edds by opening the file. click "Import Settings" Change Color Space to ToSRGB. And click Reimport resource (PC)
  5. Place the base sign: Locate SignLarge_01_base.et (found under ArmaReforger > Prefabs > Structures > Signs > Large) and place it in your world.

  6. Find the material file: Open the sign's properties. Navigate to MeshObject > Materials, then click the magnifying glass icon to locate SignLarge_01.emat.

  7. Duplicate and edit the material: * Duplicate this .emat file into GlobalConflictsMissions, then move it to the Signs folder you created in Step 4. (Tip: Name the material file the same as your .JPG).

    • Open the .emat file. On the right panel, scroll to the bottom to find Material 1 (base), and assign your .edds file to the BCR 1 slot.

    Assigning the EDDS file to the BCR 1 slot
  8. Apply the custom material: Click the sign you placed in the world, select MeshObject > Materials, and drag your new .emat file into the Materials > SignLarge_01 field.


    Applying the custom material to the sign

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