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Type of markers

perfk edited this page Jan 31, 2026 · 10 revisions

Types of Markers

Here's a breakdown of the different marker types available.


EditableMarker.et

This marker type is for editable map markers.

Type Example
Standard image
Mouse Over image
With 90-degree Angle
(Set "Change Angle Y" to 90)
image

Slotmarker.et

Note: These must be inside an area.et to function.

View Example
Default (Standard) image
Default (Custom) image
Zoomed Out
(Text disappears)
image
Mouse Over
(Left is standard, right is custom. Custom does not have the extra text.)
image
Other Examples image
image

Tills Framework Markers

Custom Image

  1. Add an EditableMarker.et.
  2. Drag your JPG into your world's mission folder. It will ask you something; say yes.

image

This will create an .edds file:

image

The .edds file path is what you add to "Image Set" and "Image Glow" in the marker's properties:

image

Map overlay - Map Lines

TILW_MapShape.et, This can make lines and overlay an area.

  1. Grab TILW_MapShape.et from the Resource Browser and place it where you want one of the corners of the overlay
  2. Select the Vector Entity Tool (hotkey "V") and Shift click where you placed the MapShape.et (it's not important that it's 100% on top, it just makes it easier to move it around if needed)
  3. Now Shift click where you want the map overlay spline to be. It can has as many points as you want.
image image image

SCR_MapDescriptorComponent

This component controls map marker visibility based on zoom.

image

At +1 zoom, Name Generic, Name Hill, and Name Water Minor disappear.

This can be done in two ways: Option 1 - Find any of the many existing map markers and copy it. Option 2 - Create a GenericEntity and add the SCR_MapDescriptorComponent to it.

image

Type of markers you could put on your map

  • FLET - Forward Line of Enemy Troops (This will make it clear when players will encounter enemies)
  • FLOT - Forward Line of Own Troops (Can be used if you want to make it clear an area is safe to travel through)

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