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Type of markers
perfk edited this page Jan 31, 2026
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Here's a breakdown of the different marker types available.
This marker type is for editable map markers.
| Type | Example |
|---|---|
| Standard | ![]() |
| Mouse Over | ![]() |
|
With 90-degree Angle (Set "Change Angle Y" to 90) |
![]() |
Note: These must be inside an
area.etto function.
| View | Example |
|---|---|
| Default (Standard) | ![]() |
| Default (Custom) | ![]() |
|
Zoomed Out (Text disappears) |
![]() |
|
Mouse Over (Left is standard, right is custom. Custom does not have the extra text.) |
![]() |
| Other Examples |
|
- Make sure you read https://github.com/Global-Conflicts-ArmA/gc-reforger-missions/wiki/Mission-guidelines#images before adding images to your mission
- Add an
EditableMarker.et. - Drag your JPG into your world's mission folder. It will ask you something; say yes.

This will create an .edds file:

The .edds file path is what you add to "Image Set" and "Image Glow" in the marker's properties:

TILW_MapShape.et, This can make lines and overlay an area.
- Grab TILW_MapShape.et from the Resource Browser and place it where you want one of the corners of the overlay
- Select the Vector Entity Tool (hotkey "V") and Shift click where you placed the MapShape.et (it's not important that it's 100% on top, it just makes it easier to move it around if needed)
- Now Shift click where you want the map overlay spline to be. It can has as many points as you want.
This component controls map marker visibility based on zoom.

At +1 zoom, Name Generic, Name Hill, and Name Water Minor disappear.
This can be done in two ways:
Option 1 - Find any of the many existing map markers and copy it.
Option 2 - Create a GenericEntity and add the SCR_MapDescriptorComponent to it.

Type of markers you could put on your map
- FLET - Forward Line of Enemy Troops (This will make it clear when players will encounter enemies)
- FLOT - Forward Line of Own Troops (Can be used if you want to make it clear an area is safe to travel through)






