forked from Global-Conflicts-ArmA/gc-reforger-missions
-
Notifications
You must be signed in to change notification settings - Fork 0
Zone Entity Deleter
perfk edited this page Mar 6, 2026
·
11 revisions
- Drag the "PK_EntityDeleter" object into the gameworld.
http://www.youtube.com/watch?v=D-Bb66hJnqE
If you don't see the Create list, check if it's selected under "Window".


- The only adjustable property is the radius for object removal.
- Note: Some prefabs have large bounding boxes and may be removed even if they appear fine in the editor. You may need to experiment with the radius or use the "PK_EntityProtectorComponent".
To prevent specific prefabs from being removed:
- Add the "PK_EntityProtectorComponent" to the prefab.
If your prefab contains other prefabs, add the component to all of them.
Currently, it's not possible to add components to multiple prefabs simultaneously.


- Currently adding vehicles under the PK_EnityDeleter seems to crash the game.