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Expand PSI Animations
In order to be able to expand the maximum number of PSI animations that you can use in the game, you need several things:
- Expanded PSI Animations.ccs hack by D-man
- PSI Animation Editor by Jeffman
- Editing PSI Animations tutorial by Jeffman
Additionally, there's a more in depth modification of the Expanded PSI Animations hack by ShadowOne333, but that one requires the user to update the pointers and data manually based on Hex data, so it is not recommended for use, only for analysis and a plausible CCS-only implementation down the road.
It is possible to update or change the addresses mentioned in Jeffman's tutorial, but bare in mind that doing so would also mean changing those addresses within the PSI Animation Editor and the CCS file as well.
Finally, when you are about to compile the project with the modifications explained in Jeffman's tutorial, remember to change the CCScript address by going into Settings -> Configure CCScript -> Input CCScript Offset and changing it from F10000 to F31000. Otherwise, Coilsnake will complain about that specific range already being used for compilation in some cases. If you change the addresses for the PSI Animations from Jeffman's tutorial, make sure to also update this CCScript address setting accordingly.
Here you can find some new animations that the community has made so far. Each animation is made up of two files, one being its .anim file to be used in the PSI Animation Editor, and the 2nd being the Tileset needed for the animation. In the case of animations that use vanilla tilesets, simply specifying which tileset it is should work for importing the .anim file into the PSI Animation Editor.
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Bazooka / Bomb animation:
- Anim file
- Uses vanilla Tileset 3
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Heavy Bazooka / Super Bomb animation:
- Anim file
- Uses vanilla Tileset 3
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Lifeup animation based on Mother 3:
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Healing animation based on Mother 3:
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Offense Up animation based on Mother 3:
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Defense Up / Defense Shower animation based on Mother 3:
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Quick Up animation based on Mother 3:
- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Layer 3 Animations
- Expand PSI Animations
- Swirls
- NPCs
- CCScript
- CCScript Command Documentation
- Event Flags
- Playable Characters
- Temporary Party Members
- PSI Abilities